Theres also a couple free/cheap dedicated unwraping apps that might help too, i think unfold3d is one and roadkill(may have plugins for max/maya?) is another.
Hello there, All is in the title. I recently jumped from 3dsmax 2021 to 2024 and after being quite surprised by the new "Unfold" or "Unfold3D" or "Unfold3D Optimize" algo they put everywhere in pack, peel, relax. My question is : is there a way to set any algo I'd like to have by default for everytime I'll go and edit any…
I use Unfold3d: select some edges + press break press auto. unwrapping = done But I am not using it anymore. 3dsmax and textools pwns every third-party software.
Oh! If you're using Maya 2016, they brought unfold3d in as a plugin. It's an incredibly robust unwrapping algorithm, I was using the standalone program for years, and the past couple of months have been a dream.
I just exported my model from 3dsmax to .obj and imported it in unfold. It loads fine without any warnings or errors but I got those orange dots, what do they tell me :S ? Thanks!
[ QUOTE ] Use Wings3Ds unwrapping tools, guys! Doesn't get easier or faster than that AND it is free, and doesn't have the 'blender arwarkness'. [/ QUOTE ] Good tool yup but Unfold3D is easier and faster, better,stronger... imo...
Unfold3D Automatic (almost) uv mapping. Educational "Fraternaware" version available from site. The free version has limits, but I've found that what I get by unwrapping manually in Max I get in seconds with this.
Isn't ipackthat now unsupported? It's also slow - unfold 3d is super fast. Unfold3d has been integrated (partially) into maya since 2017 so I'd say quite a lot of studios are taking advantage of it.