Phew. Long time without an update. High school blows balls. Anyway, I started working on this last night, and I'm quite happy with how it's turning out. I wanted to do something that showed a bit more expression than any of my previous work, so I tried to go for a surprised and slightly disgruntled look. He's still a…
I really really want to like this software, but DDo is so unstable it's killing me. 1.6 Won't let me open and re-save old projects, 1.8 doesn't set my layer mask when I pick a Material ID colour, and occasionally just crashes for the hell of it. I managed to crash both my video driver and the explorer.exe process…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
Okay so I posted my tank game screenshots a few months ago. Now Im here to show offf the NEW Screenshots of the game. So Now im looking for some investors to throw a few bucks into our project between me and my 17 year old programmer from South Africa. Im 25 And I have a real passion for modelling and playing with the…
Hey there, I'm currently on my 15004th attempt at box modelling a head and the realization that I cannot 'get it' is starting to hit. I'm ok with the 'edge-extrude' point to point method of head modelling, but not only do I find this next to impossible without ref planes, it's slow. I would love to be able to just quickly…
So, I have decided to create a thread to show progress of my 2D skills, it is an area I want to get better at. I don't have all the time in the world to practise but when I can, I will try and create stuff! So my first image is some thumbs of one of my fave characters from the warhammer universe, I have a soft spot for…
As said in the title this is the thread documenting my progress with my first full body model, every little bit of help I can get would be brilliant. Current progress from working through tutorials and looking at other model's topology: Also, if someone could tell me how to get rid of the odd shading that'd be great (scene…
Hey fellow polycounters, I hope you have a great New year's eve and looking forward to 2015! For 2014 I decided to start digital painting. And for this occasion, I decided to create a blog where I would show all the progress, all the stuff i have done. And for seeing all the things I have done, here's the blog:…
Fantastic work and wonderful discussion surrounded this challenge. It's been great to see the progress as well as the perspectives on approaches for ways to achieve certain things. I hope everyone came away from the challenge feeling as though they've grown a bit and to those who are still working to reach that finish line…
Mechanical arms blockout progress I am straggling a bit with the mech arms because i want them to look nice but the joints have to function properly. I guess it's the price i pay for not choosing one of the finished concepts, now i have to figure out how robot arms work. It's an interesting learning process but it takes…