Hi guys! Created a Final Fantasy Fan VIII art and uploaded to Sketchfab Squall and Rinoa. Did them in The Bravely Default style. Modeled in 3ds Max and textured in Photoshop. thanks! [sketchfab]e9fc6ff8a1454a12871ad642852a8571[/sketchfab] Final Fantasy VIII, Squall and Rinoa by HongZhihao on Sketchfab
An opportunity has arisen for a lead artist on a groundbreaking 3D medieval / fantasy style MMO for iPhone and iPad. Good experience of 3DS Max and low polygon 3D art is required, as well as experience creating medieval or fantasy style 3D models and environments. Responsibilities of the post include determining art…
Hello everyone, Radiant Flux is a large scale, fantasy-themed quest mod for the post-apocalyptic game Fallout: New Vegas. In summary, the story revolves around a simulation program built by a scientist who wanted to escape the harsh reality of the wasteland lifestyle. The program itself takes users to a fantasy-themed…
Hi guys. I'm currently on the 3rd year of Digital Film, Games and Animation course at Leeds College of Art and working hard on dissertation. I'd love to hear your opinions about my initial designs for the practical element that will support written work. In short, it's all about identity and MMOs and what I'm trying to…
Great article in the new IFX magazine about the Fighting Fantasy books. Arguably the books were the biggest influence in my youth as an artist. So many good memories of these books. I didn't realise they were still going tbh. The latest book is about Zombies. Might have to start reading again. Oooh, also, news of an IOS…
Hi all, so i decided to do some props to improve my modeling and retopology skills and also to have more stuff for my portfolio and since i'm a big fan of the Final Fantasy franchise and the Windows Edition of FF XV is going to be released soon ( eheh can't wait ) i wanted to do a "tribute" to the game so i decided to do…
Hi Polycount Community Our small team at Delta Video Games is developing Mythrealm - a unique Single Player Fantasy 3rd Person RPG with Unreal Engine. The game has a streamlined, but simple core game design and a simple, low poly, but beautiful art aesthetic. You can find out more about Mythrealm on the game's website:…
Here's my latest work, "Beginnings" - a fantasy environment vignette created for Andres Rodriguez's 10 week environment art class at CGMA. Assembled in Maya, textured/baked in Substance Designer/Painter, and sculpts done with Zbrush. Rendered in Marmoset 3. Inspiration for this piece came from: Ireland, Fantasy Genre,…
I'm starting to get the feeling that Square Enix runs on shame. Final Fantasy 14 comes out and everyone hates it, so they spend a few years remaking the entire game. Final Fantasy 13 comes out and everyone hates it, so now Final Fantasy 15 seems like it's trying really hard to get people to like it. Bacn is eager to see if…