Here's my latest work, "Beginnings" - a fantasy environment vignette created for Andres Rodriguez's 10 week environment art class at CGMA. Assembled in Maya, textured/baked in Substance Designer/Painter, and sculpts done with Zbrush. Rendered in Marmoset 3.
Inspiration for this piece came from: Ireland, Fantasy Genre, Zelda, as well as paintings by Jeremy Fenske https://www.artstation.com/artwork/nLY0K and Rafal Banasiak https://www.artstation.com/artwork/Z05yZ
Shout out to Andres for the course and critiques!
A few more shots on ArtStation here: https://www.artstation.com/artwork/ZWdXw
Replies
@Bedrock since this was rendered in marmoset I just used a sky from their presets. If I decide to build a bigger scene in UE4 I'll definitely spend some more time on the skybox.
I created the base heightmap for the ivy leaves in substance designer and then loaded it into Zbrush as an alpha. In the alpha palette there's an option called Make 3D which I used to quickly get my my base shape for the leaf. Then I sculpted a few more details using Dynamesh and then exported a couple different versions.
For the vine stems I created a box, subdivided a few times and masked off a few areas where I wanted the vines to grow from. From there I used fibermesh (with a bit of experimentation) to grow the bigger stems first and then the smaller ones on top of that.
From there I decimated/exported everything and brought it into maya to be placed around. Before placing the leaves, I made a few variants using the bend and twist deformers. For the placing I used the Make Live tool on the vine stems in Maya and duplicated the leaves around on the live objects.
Then, I exported out all of the high poly and a low poly plane to bake things down in substance designer. In designer I baked baked an ID Map, Height, AO, Normal, and Opacity. I used the masks to create my base color and roughness.
Next, I built a few pre-made vine assets that could easily be placed on walls/pillars/etc with the make live tool in maya. I populate a few individual leaves over the tops of the vine cards to add depth and break-up the corners and tops of silhouettes.
Hope this helps! Cheers!
also, can i ask what expertise your classmates generally had prior to starting the CGMA course? i've been looking at that one myself and am not sure how forgiving it would be.
Yeah, looking back on this piece it did turn out quite dark. Mostly, it was time for me to move on to something new and put the pencil down. I may go back at some point and make some changes though. I feel like I got the mood I wanted, but didn't quite nail it. Which happens
The class had varying levels of expertise in it, but anyone can benefit from it. Getting one-on-one feedback from a really good artist is very valuable.
Just a note, i'm sure you've moved on from this. But if you ever go back to working on this, I'd vary the design of the leaves. Such a minor thing, but they're looking a little too even.