Since our last Freelancer did his work and left us we need a guy who models the concept on the shot. It will be our "heavy dude" Playermodel with an exosuit for limited flying abilities. If you are interesed your task would be to mode lthe high-poly model and optional do the low-poly too. We offer an organized team…
I personally like the thin neck, but I'll do some scaling just to see how it works. I might like a slightly thicker neck even better. Good point, perhaps I should just throw in a simple rig to see how the weighting works. I have some experience with rigging highpoly meshes, but never really tried a lowpoly mesh. Hehe yes,…
Well, I've been faffing about with 3ds max for well over a year or so, and right now I'm working on building a chainsaw for an FPS skin. The body won't be too much concern; what I'm focusing on right now is the blade. Here's what it looks like so far. The chain itself consists of the same chain link instanced about 50…
I used the beta RC for a while and I recently just did a clean install of win7 x64. It's been working pretty well for me, no major problems or anything, even in the beta. I didn't have a lot of problems with Vista when I was using that either, but this experience has definitely been a lot more trouble free. Just out of…
Hi we are looking for freelancers who canhelp in developing our 3d animation video for commercial purpose.This will be a great project.The projects name is Super Force.here are a list of details which the freelancers must do if they take this project affordable within budget:- 1.modeling 2.rigging 3.animation 4.Vfx…
Hey guy's I'm fairly new with sub-d and I have run into a problem I can't figure out. I scuplted my mesh in mudbox for all the organics on my guy, because previous attempts to do the hard surface in mudbox was a disaster and frustrating. So I planned on doing the organics then transferring the mesh from mudbox to max 8,…
Hey guys, hope I can get a few comments before I make final decision. Gonna abuse Max, Mudbox, PS and bake gorrilions of pixels in Xnormal. GIGABYTE GA-P67A-D3-B3 PROCESOR CORE I5 2500K 3.3GHz 8GB ram Geil ASUS GeForce GTX 560Ti 1024MB (900/4200) SeaSonic S12II-620w Aerocool PGS SIXTH ELEMENT (wives choice :sigh: ) I…
Hey guys! I'm spending my meagre tax return on upgrading my computer this year. I know there's a ton of good knowledge here on polycount, so I thought i'd ask around before I started buying parts. I have an approximately 700$ budget. My primary goal is chewing through gigantic canvases in photoshop like they're nothing. My…
Well not really a rainbow...anyway, I recently offered my helping hands to Half-life 2 mod No More Room In Hell. Which is a Zombie Apocalypse mod taking nods from Romero's zombie series. Since I love zombies so much, I figured I would join, plus it gives me an excuse to model more zombies without coming off as being too…
I am working through a 3 year old course - Fundamentals in game asset creation from CG Society - and am having issues with the normal map displaying poor quality in the viewport, where as the example is in much, much better quality. My high poly displays perfect, and the normal map is displaying no errors (this is the test…