hello guys my name is mehran & I'm quiet new in this forum. I am a self-taught 3D modeler and this is my first serious work in Hi-Poly Modeling. first of all I started the job with blocking out the object with simple shapes and during the progress I subdivide the object to smaller ones to add more detail to each of them.…
Armor detracts. Lose the armor. Link survives on distinct silhouette and color scheme, and the armor would just make him look like fantasy solder #415 instead of the young elf man with a sword and board.
the information I have, MayaLT is: For Basic Support £45 / 50 Euro - monthly £110 / 130 Euro - quarterly £350 / 415 Euro - annually For Advanced Support £65 / 70 Euro - monthly £165 / 190 Euro - quarterly £490 / 580 Euro - annually
Steam has a Splinter Cell pack on sale this weekend. The original, Chaos Theory, Double Agent, and Conviction (Deluxe Ed), in a pack for 45.99usd. http://store.steampowered.com/sub/415 So is Conviction worth the DRM hassle?
There is a couple of links you might check out: http://www.smashingmagazine.com/2008/03/04/creating-a-successful-online-portfolio/ http://www.game-artist.net/forums/spotlight-articles/415-general-your-portfolio-repels-jobs.html
I've been playing it way too much since Monday night when it came out. Got 85 last night though so hopefully it won't suck up too much of my time now. Kind of disappointed that it only took a few days to get to 85 when they said it would take about as long as it did to go from 70-80 which took me at least a week. I'm very…
I posted this on UE4 answerhub but didn't have any luck there: https://answers.unrealengine.com/questions/570333/415-dfao-interior-artifacts.html and I haven't made any progress with it yet so I'm asking here for advice on how to debug this sort of DFAO artifact. There might be something obvious I'm missing somewhere. Mesh…