Hi I hope you are all well, I am looking to start/ create/ improve my tiling textures. I have never done them before! I have tried a few techniques tried to do 6 tiling textures. 3 of them are fantasy style - so Warcraft and 3 of them Scifi - so Halo-esq. I would love me some feed back on them, if anyone would be so kind…
It's not hard to bake. Just make sure to match up the number of repetitions in the pattern of the HP, with a (multiple of) the number of segments in the LP. You've got 24 LP segments, say your Highpoly has 60 repetitions. 4*6 = 24 and 10*6 = 60. That means if you split your LP unwrap up in 6 (overlapping) parts of 4…
I love the Fallout 4 piece because it is dfirectly making fun of this Rock Band 4 preview from Polygon. http://www.polygon.com/2015/6/1/8687867/rock-band-4-preview Please note that the Rock Band 4 preview is not satire and is almost embarrassing to read from a professional.
Not heard of "Quale 4" But definately Quake 4! //q4base/texture/path //doom3/base/texture/path Those go in the *BITMAP reference of the ASE for whichever game you're editing for. You need to make sure that you export the ASE with vertex painting included if you're doing texture blending and then set up the material file…
I made some progress with the textures, I need to figure out how to the make the glass material for the lights and also juggle with this issue... launch application: C:/Program Files/Allegorithmic/Substance Designer 6/sbscooker.exe --input C:/Users/Kingslayer/Documents/Substance Designer/EVACorridor.sbs --includes…
Introduction Hello. This project is a reimaging of a Skyrim alchemy workshop. Goals 1. Faster model production 2. Improve hand painting 3. Improve lighting 4. Create a new portfolio piece Planning 1. Gathering references 2. Basic block out (placement of main pieces only) 3. Create modular/tileable textures 4. Refining…
dont forget that strong women have chest muscles too. your characters looking a bit flat in that last shot http://owow.com/RingsideWith/Jacqueline/Gallery-4/11.jpg http://owow.com/RingsideWith/Jacqueline/Gallery-7/03.jpg http://owow.com/RingsideWith/Jacqueline/Gallery-7/17.jpg…
Hey I created some pictures to make some points about your current UV's Okay I did get lazy here and I did not point out everything so lots of things could be doubled up here but oh well sorry :( 1) All these 4 can be put into one very little reason to have 4 of these when you can have 1 2) Could be cut in half vertically…
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maximum clock speed per core and around 4 - 8 cores would make the most sense to me for interactive tasks. last time i checked, 6-core 3,7 to 4 ghz seemed like the sweet spot for 3D. i'm on 4-core 4 ghz and usually have enough CPU headroom to have a whole bunch of tasks running. RAM tends to be more of an issue now for me…