Fuckin 38 song set list with 3 encores! Would've loved to be there. Good for Trent for ending it on his terms, and not wanting to become a parody like so many other bands that can't read the writing on the wall and just become nostalgia acts. Awesome that they didn't play Closer too. Set list: 01. Home 02. Somewhat Damaged…
Hi, We have released our game and have contracted a professional translator for Russian. That is the first job we have hired and we have no idea how to check if this is a good job or not. If this is right we know we can thrust for next jobs. Can someone read it in Russian and tell us if this make any sense? It is related…
The Best New Indie Games From GDC 2025 There are some really nice novel, fresh mechanics and narratives going on so I thought I would share. https://www.youtube.com/watch?app=desktop&v=_B1uhwuZC38 00:00 Intro
00:55 Gunboat God
01:50 Yooka-Replaylee
02:29 Iron Hive
03:17 Burning Sword Deathsun
04:00 Missile Command…
zero? https://www.unrealengine.com/marketplace/en-US/assets?count=20&keywords=water&sortBy=relevancy&sortDir=DESC&start=0&tag=38 i guess similar content exists for different engines
Hey there, This is going to sound incredibly condescending, but I assure you my intentions are not that. But I do strongly recommend getting used to Google. Instead of going to polycount and waiting for a response to a query, odds are someone else has already asked the same question. By doing a search for the following…
I submit for your critique my Steam Truck project. This is a model I created to eventually use in a short animation project, and to get the "Cinematic Bug" out of my system so I can go back to focusing on game enviros (my true love). Modeling, textures and background all created by me in 3ds max 9.0. There is a lot I would…
//AUTHOR : Jayant bhatt. //don't modify , don't distribute. //works with maya 2017 and 2018 //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame layouts will be laid out in a columna…
CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the…