Piece for my portfolio and for me to gain further experience in low/highpoly modeling, baking & texturing. Currently have some normal map issues in marmoset while it looks good in the Maya viewport. Support edges added to the lowpoly managed to remove some artifacts, but keeping that up to remove all artifacts will just…
Hello, My name is Tim Haag and I am a character artist looking for some exciting freelance opportunities! I have experience in making characters for both mobile and console/PC titles and have a certain affinity for more stylized designs. Skillset: * 3D Character modeling * Digital sculpting * PBR texturing Portfolio:…
Hello everyone! I would like to offer my services as a 3D Generalist, which include: - Low and high poly modeling.- UV mapping, texturing, and painting.- Normal / displacement map baking.- Basic and complex rigging.- 3D animation. I also offer: - 2D character design, illustration, and concept art. I am looking for paid…
I'm looking for a game development partner with 3D modeling experience. I'm a programmer for a living, with many years of experience and multiple prototypes built with Unity. I've worked with multiplayer, infinite terrain generation, auto polygon reduction, camera sway, a bunch of things. The game itself would be up for…
Hello! My name is Júlio Rocha, freelancer fantasy/sci-fi illustrator and concept artist. Please take a look at my portifolio:http://www.julioport.com/ If you need to reach me please send email to juliorochaart@gmail.com Thank you!
Im trying to gain more experience on my portfolio, so Im looking to model a low poly character or prop model for at least one person in need. Please email me @ meanafro@gmail.com if you would like to collab.
I think a good rule of thumb would be "1 product cycle" or "1 shipped title". Of course some places languish on a single title for years and people come and go. But I think you need to look at the reason(s) why you want to leave and do other places actually offer what you're looking for or are you chasing the fame train?…
Lookin better on the hard edges for sure man. The trigger looks better and I can see you have combed over it a bit. Nicely done :) Couple other things- I actually prefer the original handle more than the new one, heh. What I mean is, I think you toned it down too much. The shape and flow of the original is more…
Hi, Im trying to create a nice Landscape but idk why my Landscape doesnt look that great...I want to create it as realistic as this: This Guy "just" created a Landscape Blending Material with 2 Quixel Materials.. Well i took the Brushify Template from the Asset Store and replaced the Materials with Quixel Materials.. Here…
Hello all! My name is Matt, the CEO of Barry Studios. My team and I are in need of a character designer for our upcoming game. We plan to release this game on Steam by the end of the year and the profits will be split by percentage based on the amount of work you do. REQUIREMENTS: If you interested in this position, great!…