Couple things off the top of my head. 1. WAY too many images, especially for the small props. I would cut them all down into 1 or maybe 2 pages and show them off that way. (7 renders of a cardboard box, 7 of a dumpster, 7 of a mailbox...etc.) 2. No real breakups or organization other than the tables. This forces people to…
I think it's still mostly about art looking good. No one will put too much effort into researching technical side of your art at early stages. That's what test assignment and trial period are for.
Hi! First time in polycount. I'm using zbrush for sculpting, been using it for a while but this year I want to take it seriously, still I'm a beginner as you can see below. As the title says I need some help, critique, advice on what is wrong with the scultp and what do I need to improve!. Also What I focused more is in…
You can assign "Place Pivot to view & Surface" to KB shortcuts by going to: Customize > Customize UI > Keyboard Tab > Category: Working Pivot Also the pivot point doesn't always need to be centered to your selection, Use Selection Center is just one of the pivot options you can have it set to. At the top there is a drop…
No way, that means two different high polys, two different low polys and two UV sets. The best way is storing a morph target like Alemja said or just bake the pocket pose just for presentation purposes.
nah nothing stands out like that to me, of course I´m not a hard surface artist tho so this is just my two cents. Maybe for your next piece you could find a concept that allows for some more interesting textures?. And for the record I´m not at all saying the textures are bad, they're just fairly simple, I like the…
I decided to do some organic practice and wrote up a list of food props I'll make. I'm aiming for a Semi-realistic Stylized look, something which could easily fit in the game Styx: Shards of Darkness, shown below. The props fitting in isn't really neccessary I just want to have a style to aim for, so I'm not wandering…
I'm looking for high-quality Anime character artist, the design with have some light mech elements on it, similar to the attached example. For a quick example, these will be things such as partially mecha arms and legs. the art style should be similar too, looking very close to the style popular with manga and doujinshi.…
[EDIT] Finished :) Hey guys, Was in two minds whether to take part in this contest, but I couldn't resist! Figured it'd be an ideal opportunity to become accustomed to PBR too. I'm going to be creating a heavily-modified, heavy-industrial forklift :) Here's some of the ref I've gathered so far. Still deciding on the driver…
Hi polycounters ! I'm following you since two years now but thats my early first post and i would be enjoyed to show you my entry for the eve online contest. The meaning of the contest is to create a spaceship suitable for the universe of EVE online wich have a lengh between 50 and 1000 meters. So i decided to create a…