@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
I started this as a personal project to use it for my portfolio as a Junior 3D Artist. I would say that I'm at the halfway point of the modeling. I've refined the shape to make it make sense in real life and with the right proportions. I also decided to separate the geometry into multiple meshes keeping in mind that the…
WIP "Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
So almost every week, without even looking for it, I see advancements of AI in my feed. It feels like it's getting exponentially better and that the people working on it are drinking coffee nonstop to get this out... I saw this in my feed yesterday and it seems the end is neared than I thought. Sure, it looks pretty crap…
I've never written one and it's not my area so I'm to be taken with the largest grain of salt but I'll have a stab at this: There are many reasons but the main one is because they're doing a LOT of calculations. It depends on the renderer but when you set your sample rate you're essentially subdividing pixels. E.g. 4…
Hello and welcome to PC! I'm a graduate of the Art Institute of Pittsbugh. I got the hell out of there last June. I understand how sometimes, depending on location, AIs tend to lack attention to detail in specific areas. I was in a similar position. Since there aren't any major game studios in the burgh, we were unable to…
Thanks for taking the time to critique my work guys :) I really appreciate it. @apllana Yeah the clipped pieces of chainmaille were a real issue for me. I tried to figure out a way to eliminate them, but as I was using micromesh with a tileable pattern, they became an unavoidable evil lol If you have any tips for getting…
Hey guys, thank you for all the positive responses. I am overwhelmed and humbled. I'll do my best to answer everyone's questions and if I miss anything just ask again or ping me on LinkedIn or my personal email address. Bobby.jrice@yahoo.com A lot of you asked questions about how long it took to make the textures. Ready at…
Thank you for reply. On this weekend + on Friday night evening was working in zbrush. Worked with upper lip + upper fangs. Had many issues that i had to solve. 1. Ogre side view was ok but i did not like front view and i still do not like it. As it is based on ref images side view and front view when you look from side you…
Time to double update this thread! First up an updated "CTF" version with lights of the big ol tech. http://i.imgur.com/WZlQxfL.jpg But that's old news, and my latest last minute project has been something else. That "something" is a return to an earlier concept, specifically the 3d blockout I spent a little time with.…