I wouldn't use multi sub object if I wanted everything to use one texture sheet , Multi sub object is only used when you are using more than one texture sheet and possibly tiling right?
Commander Keen wrote a quick maxscript to fix this for us at work: http://dl.dropbox.com/u/102956/UVColorFix.ms It will automatically switch any objects you click on to be white. Don't use this if you like using base colors to distinguish objects.
I've been trying to UV map an object relative to a flat plane, so that at the right angle, the object blends with the plane like a chameleon. Problem is, the "Project from view (Bounds)" option only snapshots the model orthographically, when I'm going for perspective. How do I get it to do this?
hey, is there a way in 3ds max 2009 to multiply textures like in photoshop? for example, i have a tiling texture that i apply to an object, and i also have a seperate ambient occlusion texture for that object thats using unique UVs. is there any material that will let me multiply the AO over the tiling diffuse texture?
I was wondering if anyone had any workflows for creating leather/cloth wraps on objects. By this I mean the types of wraps that you see on weapons and baseball bats on the handles. Right now I just model out and tweak the verts spiraling down the shaft of the said object. Is there a better workflow any of you use? Thanks.
Hey guys, I have this pile of junk to ''upres'' in zbrush, the object is made in 3dsmax. I'm wondering if is possible to import a big object with like 100+ ''elements'' and select them as element in zbrush? IE: I have 50rocks overlapping each others, I want to select 1 rock and isolate it to add details. possible?
Can't try it currently, but I think if you would multiply the constant object radius parameter from my example, by an object scale node, it should work with scale variation too. Will check it out later.
OBJ files do contain less data. OBJ just doesn't support as many different types of object or object information as FBX. You can't export animation, cameras, or lights with OBJ but FBX supports this.
R0gu3 : Hi man thanks for the kind words, amm the vines I modeled in 3d max using a spring object its under the dynamic objects , I made a few with diferent values and then combined and unwrapped.
The uvs are just for test purpose :-) It seem that if i do an object per uv island everything is ok ... But it's really annoying. Still have one problem. The normal map is inverted for the objects that were duplicated as symmetry