Hello, looking for a Mid-Senior level Art Director (5+ years experience, with at least a couple projects as a lead). You should be the one who owns the creative vision for our game, and comfortable giving direction and critique. This is for a 3D mobile game. When not directing, you will be creating art assets - either…
In my local mom/pop video store lay a rack with employee picks of the month. One of the movies was The American Astronaut. Absolutely bizarre, and creative it was. One of my most favorite movies to see recently. Its a space story, with a rock and roll undertone. Yes, sometimes they even break out into song and dance. The…
I am a final year student on (BA Hons) Popular Music with Music Technology at the University of Derby. One of my final year modules is Entertainment Industry: Professional Practice and for part of this module I am required research a potential career path. I'm currently composing a portfolio of game music for another…
Hello all, I am a lone programmer, developing a 2D-platformer MOBA style multiplayer game. The game is in early stages, and I would like to bring an artist on board who can create some outstanding 2D art/animation/spritesheets as well as contribute to the creative aspects of the game (ideas, etc.). People familiar with…
Project name: Troubleshoot Brief description: Troubleshoot is a fast-paced co-operative shooter that consists primarily of a team of players working together to take down a large enemy/boss. Players must work together as bosses cannot be brought down by normal means, but only by attacking tactical points and areas. Players…
Jumb-O-Fun Games is seeking talented 3D game artists to create interesting, polished content for our casual games and help us reach the next level of production and visual quality. We value creative thinkers and those willing to take on new challenges, and are currently looking to bring on individuals who could become long…
100 subtools seems a bit much. I work on an older gamming laptop that only has 8 GB RAM and 12 mil points in play is a normal amount of points. Have you tried setting all your subtools low and only upping the one you are working on? If that isn't it it may be a dodgy mesh in the mix in which case you can try bringing them…
macOS Catalina issues Some Mac users reported that MagicTints 1.1 may not work on macOS 10.15 Catalina with Adobe Creative Cloud. If you updated to macOS 10.15 and color correction and matching doesn't work, if you experience the following errors: "MagicTints1.jsx cannot be opened because developer cannot be…
I like your creativity! I think I would have to agree with the comments about focus on anatomy. I would recommend trying practice on realistic characters as opposed to stylized ones to really understand how the body works. Figure drawing is a big help too, you can use resources like Croque Cafe on Vimeo. I would also…
So I sort of figured out why the masking is weird, but I'm not sure how to prevent it. It turns out that my solid colors weren't completely sold, which is why i had multiple layers for each color, each with a partial mask. I guess I'm unsure how to do a render to texture in 3DS Max that will give me a solid color result.…