https://www.youtube.com/watch?v=i3JeTpgqX1Y Battle Coliseum is a retro game I've been working on for a while, a technical demo of sort for my 32-bit engine, Squeeze Bomb, which runs on the original PlayStation. It's part of the Resident Evil 1.5 completion project in collaboration with Team IGAS; I decided to make a demo…
I finally got tired of waiting for someone responsible to do something about this. ***WARNING*** artist writing code - prepare for your computer to be irreversibly damaged. If you have ever tried bringing vertex colors in from Blender - you will quickly run into the issue of no vertex alpha - until now! This is a two part…
Hello everyone! We are posting this a bit late, but Sebastian and I both had projects that we needed to finish before tackling the Throne Room. Here I'll post our narrative and some reference images. WORLD NARRATIVE Set hundreds of years into the future, humankind has begun to leave Earth and start populating other…
Here I am at it again and I brought a friend along for the ride. Yung is helping a lot by building the mechs for my second and his first indie game using Unity! So what is B.U.R.N? Burn is an action/mech battle game that puts you in the seat of a B.U.R.N unit. Members of B.U.R.N take on other mechs be that they are…
I'm currently animating a tarantula for one of my classes. I built a custom rig for it and animation has been going pretty well so far. The image below shows the rig, and how the dummys are linked up. I have one dummy for the main body, as well as one for each appendage. The IKs for the appendages are linked to their own…
Congrats on getting a portfolio put together. First, you should decide where you want to focus. Right now you have characters, vehicles, and an environment..do you want to sell yourself as a generalist? or are you looking towards environment art? Whatever you shoot for, you should focus your portfolio mostly on that.…
Hey again Jordz. I would say yeah that's too many skulls, but you should consider taking a step back and looking at the big picture. When looking references in this case first look for cool shapes that inspire you instead of looking for details to copy (that comes later). Overall big-shapes are what defines the…
You're missing a lot, actually. When you file for chapter 11, you are attempting to partially default on all of your debts as they have crippled your company beyond salvation. THQ owed over $200m. When you have a chapter 11 sale like this, the funds raised during the sale are spread by the court among the various debtors,…
I don't really know how I feel about this Here's some critique of the mesh; you've given a huge amount of geometry to the little knob thing you turn the gas on with when compared with the rest of the model. Pretty sure you have more sides on that cylinder than on the gas... cylinder. The prongs for sitting your pan on also…
I'm not "attacking" you. If you've worked in the game industry for 10 years then you would realize that your workshop is basically your resume/portfolio. Make high quality/unique skins for long enough and you will get noticed. I'm sorry you've convinced yourself otherwise, but maybe that's the problem. Valve "scamming…