hi everyone!! this character i started of to make a hipoly verion and reneder it .. but thought it would be cool to make a nextgen lopoly game model .. with the help of zbrush i was able to finish the model fast .. the lopoly version was retopologised in zbrush .. hope u guys like ... c and c welcome .. thank you ....
miauu's Slate Material Cloner has been updated to version 1.3 Changelog: - The tool's user interface is now fully integrated into the Slate Material Editor - no additional UI is required.
So, this is my very first finished concept art, and very first finished colored art on photoshop. I am aware or "verion" instead of "version". For curious people, this concept art is based on my very old cardboardman playermodel I've made for gmod. Any feedback, suggestion and criticism is welcome.
Buy later at a discount... By default you need your school's e-mail address for an educational version of free autodesk dcc apps. I would say all of their apps but unfortunately the extras from the creative suites like Turtle are not available on the educational site. You can buy an educational version of the suites at a…
hmmm i thought i already used the actorX Plugin for Max 2009 but no matter where i test it, 32bit and 64bit version don't seem to work "DLL <blabla\PlugIns\ActorX.dlu> is not made for this verion of the program - not loading" dang :( :edit: might already be solved, thanks to tinman :edit2: nope it wasn't the Service Pack :/
oh hell yesssss. nice to return to this one! on first glance i felt like, the calves worked better in the old version, felt more natural. front view works nice but back feels oddly shaped to me, very low hanging and symmetrical
Just bought my copy of IPackThat from Gumroad today after play a while with the Steam demo. The software runs fine with just 1 problem though, the demo version (1.7.5708.17303) pack much nicer then the indie version (1.7.5962.29094). I think I saw someone commented regarding this a while back, but it still happening until…
it does look similar, i said this in my original post. i wanted to make my own beefier version, so i made a wider virsion with larger misile holes. i figured with the extra firepower this would need a sturdier base which i believe my to look bulkier. however this wasnt just a case of scaling it up and adding a few edges…
[short version]Hi all, not sure if this is even possible, but is there a way to keep the Texture Coordinates from a Procedural material, yet have them apply to a model using a different Texture Coordinates method? Possibly via Mixing or Math? [long version]I have a Procedural material which was made on a Plane using UV…