Ok,
So I am in too deep: I
am supposed to make something that does this (see links), when you
move the model In unity: https://www.instagram.com/p/CgcMZ-jpkGT/ https://www.instagram.com/p/CgweqXfLjwx/ My
idea at the
moment. Make
the model in Maya, rig and skin it in Maya, then send it to
Unity. But how do I make a Rig in…
Hi! It looks like some modifiers were carelessly applied to this mesh before, or it was exported from somewhere, so it has some issues at the moment: - your beveled edge is not only marked as Sharp, it's actually ripped - you can see this in Edit Mode if you try to select and move a vertex there. You'd need to select all…
Yo dude. Movement wise that walk probably wouldn't feel very fun at in game, it's very slow and floaty at the moment. I would try and make two major frames, and try and make the motion much more snappy between the two and aim for a feeling of weight.
Hi! like the overall atmosphere :+1: Looking closer, I think he shape of the fence boards looks a bit odd, the tip being sharpened on the flat sides (top face beveled with unapplied scale?) and they are quite thick. The fence would benefit in some slight variance in board placement and color as well. Most fences I have…
Character artist, Nottingham Monumental games are looking for a versatile character artist with a strong sense of design who is seeking new challenges within the games industry. The position requires a candidate with the ability to take control of various aspects of the art creation process and see it through to its final…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
I feel like your flower could use some more bulk, and his legs a bit more thought given to their movement/function. I know the usual drawings of venusaur are a little all over the place so far as that goes, but it's hard to interpret them at the moment.
There is also a youtube channel for Bforartists. It is still a bit empty at the moment. To create more documentation is part of the 0.9.0 release cycle. But we have a Quickstart video series that covers the basics and goes up to uv mapping already. The rest will follow…
Wheris, xoliul, the controls are crap! It's massive platform limitation at the moment. But are working on it! We've found the iPad you can get quite fine movements for every axis, but this goes to pot on the iPod/iphone. It's defo a priority for us, I'll keep the thread up to date with our findings
Just some notes: * This is using transpose's move mode. * Make sure everything is masked except for the tips. * When you draw your transpose line out, the starting point/circle will indicate where the verts will converge. This can be adjusted afterwards if needed. * The transpose line itself will determine the direction…