Put around 28 hours In so far and still haven't finished it. I've mainly been doing a lot of the side stuff and still lot's to do. I was pretty dubious going into this, even though Monolith are pretty much my favorite dev, licensed games don't always come out like this. Needless to say it the game is amazing and probably…
Why not use biped how it was meant to be used? With pose to pose animation using the copy/paste poses to set your major keys? There is so much you can do with biped it would be a shame to give all that up just so you can use the standard max curve editor. Especially when Biped has its own curve editor called workbench…
The improvement from the first animation to to the last is really impressive. The lack of Inverse Kinematics in Milkshape really shows, which would allow you to easily keep the feet planted and moving along the ground even if you change the body. One problem the rig has in my opinion is that the front upper legs are far…
I like the idea of keeping it very PC like, but am against too many posting rules and you sould critique this way or that and earn special brownie points whatever. I like to offer praise if its s a nice piece of work, id it was just a 'like' button then it's too impersonal. Another thing with P&p is that is not always been…
Tic Toc Games is seeking a 3D Character Animator with a love for character acting, action/fight choreography, and a desire to work on indie console games. You would be creating high quality, production level 3D character animation. Responsibilities: * Work with the Art Director to create visually appealing, high quality…
Tic Toc Games is seeking a 3D Character Animator with a love for character acting, action/fight choreography, and a desire to work on indie console games. You would be creating high quality, production level 3D character animation. Responsibilities: * Work with the Art Director to create visually appealing, high quality…
Hey so I've been doing a lot of research on these topics but the little things are stumping me. I created a jellyfish head out of an nCloth mesh, assigned a couple locators to the top and bottom ring of verticies, and applied a squash deformer to the mesh. I then animated a bounce upwards using that system. However, the…
hmm no sorry that doesn't seem to de the trick, but thanks anywhay, because when my Timespinner value is 24 an i want to set a key at the 12th frame i would type "timeslider = (tijd/2)f" and ik give's an error :s it's probably easy'er if i just add my code, sorry rollout WalkcycleCreator "WalkcycleCreator" width:224…
I haven't read all the replies but I will mention mine ;) I was browsing this forum (been a very long time lurker, ive always been an animator btw not an artist but here is cool for seeing awesome shiznit). Congratulated an artist that had got hired at a studio that was close to where I lived (this was a wednesday i…
I feel like my requirements are going to be too picky for anyone to want to do this, but we'll see how it goes. This job is for The Ditty of Carmeana, which going to be published soon. (April 1, 2022, if nothing bad happens.) I have contracted out character artwork for the game several times with artists I found here. I…