Latest piece: Skillset(s): 3D Character Artist/3D Artist/Generalist* 5+ years as a freelancer * 2 years in house lead artist * 11+ years total making game art! Previous Work: Iron Fish - Lead Artist - UE4 project, PC - http://www.ironfishgame.com/ Chieftains Challenge - Lead Artist, Art direction -…
For some uncertain reason I can't find it at all in my Sampler now. But as of earlier version my opinion was quite negative . Just a bit better normal maps maybe than totally useless image to material . Wonder if v6 got any better really? ps. Actually they seems killed the feature entirely . No more Generative AI in…
Here's an example scene. The object on the left is the lowpoly plane with tesselation and the generated VDM applied. The object on the right is the high poly test shape. I generated the VDM with xNormal's Directional Map (Tangent Space and "Raw FP Values"), the Height Tonemapper dialogue I set it to so it wouldn't clamp…
Hi all, I'm somewhat familiar with most methods of generating low pollies from highs, but I'm curious as to what is considered acceptable or not in some situations. For example, I'm currently creating a tree in zbrush that is very organic with flowing roots and so forth (similar to…
You need to study what you are texturing. Dirt and grime tend to build up/get scratched off from certain areas depending on the purpose of the object. Generally crevices tend to collect dirt so for a first pass you can create an ambient occlusion map as a mask. Generally Its down to good reference and observation. Find…
Hello, I am a beginning 3d artist. Right now, I know about three different methods to create fur. 1. Maya's nHair system -- which as I understand isn't compatible with the Unity game engine. I think it is fine for Unreal? 2. Zbrushes fiberMesh system -- which I do not know if it is compatible with certain game engines, but…
Hi guys, I'm trying to learn blender so I thought I would use this topic for any generic small question I have about it. In 3ds max you have this transform gizmo above for moving operations, so say I wanted to extrude constraining the movement to the x/z axis, then I would drag on the plane where those lines meet (where…
(reposting from game-artist) Hey everyone, Upon importing an .ase static mesh into UDK, I'm getting the following message: Trying to troubleshoot the issue, I found this thread over at UDN: Generated/Imported vertex count ratio message - Epic Games Forums Post #7 lists potential causes as: 1. UVs - no UV map at all, or as…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
Hello, I mostly do C++ coding for computer vision but lately, I've been playing with game making. I came across the problem of generating curvature maps, and I figure since I can work with images from my CV work and read normals off of 3D models and normal maps, I could probably make a little program to make curvature…