Hello! I've been a hobbyist 3D modeler for years now. I've dreamed of becoming a game designer but haven't really felt my skills were up to par. I've been out of college a few years now and have had a few failed projects, including a successful greenlight project that unfortunately was too much for our small team to…
Hello again! Our next challenge thread is now LIVE! Hop over to see our 5 concepts for May-June: https://polycount.com/discussion/219364/the-bi-monthly-environment-art-challenge-may-june-66 As always, feel free to continue posting updates for this challenge if you continue working on these projects. There was a lot of…
I would like to thank Epic for their continuing effort into making the unreal engine 3 the best AAA game engine out there and first and foremost for continuing their policy of making that awesomess-turned-game-engine freely available to everyone, so students, indie developers and wannabe game designers alike can enjoy the…
Still blocking out the rooms. Here is a screenshot from security checkpoint. Almost everything is very wip here, I've just put together the floor, one wall, and the scanner model. The lines on it are because it has one wall's normalmap in it's normal slot. I'll probably continue with detailing out the scanner. I'll have to…
Part 3: Basic Lighting Setup Here's some very basic lighting being thrown in to go over the models in their current state. I'm itching to do some texturing so I'm going to go ahead and move on to this part of the project! :poly142: I will be continuing to create more props as I complete textures, as the scene is still…
I've never heard of using UDIMS this way, to have one continuous strip of polygons to go from 1001 to 1002. WEIRD! It looks like texture filtering issues. Trying to wrap my head around this, I'm wondering if you could break texture filtering in a setup like this if you clamped the texture, so texture filtering would be…
"Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and…
Hey everybody a new challenge is up! http://polycount.com/discussion/192011/the-bi-monthly-character-art-challenge-october-november/p1?new=1 You guys have been doing great so far! I hope you guys keep working on your models What to do if you haven't finished this challenge and want to continue: * You can continue to post…
Hello, There is a new PixaFlux release (2016-06-08). For this release we have continued working on the texture compositing features of PixaFlux. https://youtu.be/Y522MhNMhXM https://youtu.be/H9KDSbEjncY New Node Features Modify Normal Node with rotate normal. Shape Node with numeric input for Bezier knots and handles. Blur…
Okay so I decided to start over despite my every instinct to hold on to what I made. In the end it can only help me grow. I have a Maya blockout and I'm about to send it over to ZBrush. I just wanted to get the proportions correct before brushing. As you can see I took the concept of an entire thunderbird totem pole and…