I am back again =) Guess what! I decided to join the project B) Still can't share much details but want to ask your opinion on one thing. This platform/engine will offer to the small (could be not small actually it doesn't matter) dev teams or solo devs or even persons with no previous dev experience all the necessary…
Blender: The selection system * Alt+Right Click selects a loop/ring. * B=Box Select.(3d and UV) * B then Shift=Additive box selection. * B then Alt+Shift=Subtractive box selection. * BB=Additive Selection Brush. (awesome) * BB then Alt=Subtractive Selection Brush. * Shift Clicking the vert, edge and face icons allows you…
I'm not sure, its just the way I was always taught (MLA format? don't have my handbook handy) - maybe its a personal preference too. It can go either way I think, just depends on how you phrase the question and how you answer it. Its a minor issue really, probably not worth splitting hairs over. "What positions has this…
Hi, I want to know which one is better . P1 : for baking normal map ,the select part is it ok to share ? or better leave it ? is it gonna cause some problems when baking ? and when exactly decide to share uv, when dealing with baking normal ? -- P2 : in this image which one will give you better result A or B ? and is there…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
I got B Rank on The ROOKIES With My entry Lycus's Weapon Spinning Coin made with #ZBrush #Maya #SubstancePainter and #Unreal The Rookies therookies.co/entries/40445 Artstation artstation.com/artwork/qJRVNn #weapons #fanart #scifi #fantasy #realistic #pbr #lowpoly #gameready #games #spacelords #gamedev #therookies
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
Here's my list: 1)Texturing:a.Hand Painted b. WOW textures c. Props d. Metal, wood, brick, etc. e. Vehicles f. Fabrics g. Organic textures h. weapons 2)Modeling:a. Hard Surface modeling b. sculpting with zbrush c. modular environments 3)2D Skills:a. Environment concept design b. Character design well, at the very least…
[ QUOTE ] Naw - game designers need to know nothing like that. Story should be discarded at the start. A game designer should simply be able to take anything (such as get from a to b, or put this here) and make it fun. Anything else is just wrapping. [/ QUOTE ] Hehe, like running over pedestrians whilst on route from a to…