Hi,
I want to know which one is better .
P1
:
for baking normal map ,the select part is it ok to share ? or better leave it ? is it gonna cause some problems when baking ?
and when exactly decide to share uv, when dealing with baking normal ?
--
P2 :
in this image which one will give you better result A or B ?
and is there a rule to decide between a or b ?
--
P3
and last one which one A or B ? with reason
thanks
Replies
on left is separate uv on right is share uv
here the sharing area
so I was wondering is it a good way to do this or better to avoid the sharing.
is it gonna be problem in engine? is it better just share if got symmetrical and not like my example .
Thanks alot for answering,
ok so sharing like this will be fine when doing baking normal ?
so it depends on the polycount if it low res like 8 polygon, then I use P2: B method. round not flatten it.
yeah I try to use text
"A" method better result than "B" the text got some distortion , I will use substance painter so it will be easy to put the text.
---
P4 :
in this I will use flatten since not too low and its not big object small tv screen so the distortion not noticeable.