I've been trying to figure out a workflow for myself creating hair cards in Blender. I tried a bunch of add-ons but I'm too smooth brain to get them to work for me so through a lot of struggle and perseverance I finally managed to make something that I enjoy and helped. oh I didn't expect the images to be so big, I'm not…
I've tried to get a job in the gaming industry but they don't want people from VFX. Also, learning online is not always the best as you don't know how qualified the person doing the tutorial is. I started my YouTube channer after seeing a guy explaining the proper modeling technic for intersecting two cylinders. His method…
Sorry Perna, not a very good writer :( With radiance's latest post I think I have a concise breakdown now. @radiancef0rge That's what I'm saying. In the original implementation the metalness workflow is a 2 or more BRDF layered material setup. It lerps between a metal BRDF and a dielectric BRDF artists define, after both…
Doesn't looks that way. I had a hope anything convenient would appear soon two decades ago and here we are. In all honesty the content creation software doesn't look like evolving much in general. it evolved and frozen already with a few cosmetic changes each years and rarely something new. It's stack in old approaches ,…
Ok, wow. I have no idea what I wrote in years past - hopefully it's consistent and not too confusing ;) - and I just googled the Intuos 2025 and yeah: that looks different (mine are what might be called Intuos Pro of the previous generation or two). So you got three separate buttons on the pen now as opposed to the rocker…
This is a really interesting concept with a lot of potential for environmental storytelling. (Broken items are abandoned then made useful again as the branches grow through them, branches continue to grow and strengthen the items as the player levels up, etc.) As far as the sculpting goes: the branches and roots that weave…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hello! I’m a second year uni student aiming to specialise in environment art. This is the link to my portfolio: https://solo_m.artstation.com/ I’m making a nuclear bunker office set during the Cold War era as a part of my assignment. My main inspiration comes from CoD Cold War, other inspiration comes from Poppy Playtime…
for subdiv sculpting, more even quads would be good, so I'd divide some of the rectangles around the hips. Breaking up the 5 quad pole on her cheek and the two on her upper chest would be a good idea too