Oh yes, i'm well aware of how much of a pain it is, i'm busy doing some vehicles for an OA mod. But it is easier when you have the p3d plugin for modo, makes it a great deal easier, O2 is rubbish, but for final config and naming, it's fine i suppose.
Dear All, I do not know what I have changed, but when I try to move a mesh to upward instead it moving down while the pivot moving up. How can I change back the behaviour? thank you
[ QUOTE ] Better ask fox about that one. I know several poeple that wanted to do a Aliens VS Predator mod using doom 3 and or hl2 and immediately got their predator type lawyers and legal dept after them. Just saying should ask 1st also Ever hear of The DBZ Bid for Power Mod for Quake 3? That was a big dump in the toilet…
Hmmm, not sure, but I don't think so. You have to accept that Blender is very different from ZBrush (which is very good, but very narrow in its specialization) and some things just can't be recreated in the exact same way. When you set up Numpad 5 to invert, you probably needed to set it to "Numpad 5 + Mouse Click". This…
So this has been frustrating me for weeks now, I've done the UV's correctly and applied each individual object as separate materials, the low poly contains Vertex normals and everything else that is necessary. whenever i try to bake by mesh name on painter i get this bad error? can anyone please help?
Currently I'm using spline deformer if I want something like path deform in Max but I wish there was a more simple tool. There was a japanese script for 301 which did almost exactly what I wanted but it's not working in 801. How do you approach a situation when you want to deform something along spline?
I tried using Pack UVs but I can't get the scale of separate uv shells to match. Pack UVs with only 'stretch' checked doesn't match the scale perfectly. I know Relaxing with 'Adaptive' gives proper scale to all islands but i can't use it like that this time. Any way to do it easily ?
So this has been frustrating me for weeks now, I've done the UV's correctly and applied each individual object as separate materials, the low poly contains Vertex normals and everything else that is necessary. whenever i try to bake by mesh name on painter i get this bad error? can anyone please help?