Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam alongside…
Hello. I am using a priject with a ruler subtool and am finding that any IMM brush will only scale out to a medium size and no further. Obvioulsy the Gizmo can be used to make it bigger but it would be useful to know how to rectify this as it doesn't occur when I start Zbrush from scratch. Many thanks in advance.
Hello everyone! Here is my last 3D model, handpainted in zbrush. Visit my artstation and give a like if you like it, would be appreciated. Thanks! https://www.artstation.com/artwork/nJG5We
I studied Industrial Design at AIP... I started when it was at the old school, which was absolutely awesome.... we were stuck down in the basement :p Then we moved to the new school. Shop was a hell of a lot nicer and the computer department seemed a hell of a lot better. Had an awesome time when I was working in the Tech…
Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
**Current** so im trying to build this model modularly, so that when i throw this ingame i can have a few variations of the model by swapping out legs/head/arms etc.. now the problem im running into is not with the arms but mostly with midsection/legs .. in the front im getting diaper boy, in the back im getting thong man…
Congratulations to Darkrusader, whose excellent Tristram Tunnels environment has just become Polycount's newest addition to our headline banner image rotation! Check out his full thread for all the images over here on our forums. He's even done a neat little video fly-through of the environment, for your viewing pleasure!…
Just thought I should start up a thread for the newest 3d environment I'll be creating with my team for Bearzerkers. The broad design of the level is grey boxed and the the lighting and colour correction filter on the camera is finalised. The camera will always be on this fixed isometric angle but will zoom back and forth…
Newest update- Post #8 Alright, so I took a break from the sculpture I'm working on and am trying to better myself as a 3D artist. I got really inspired while checking out some of the winners from the comicon challenge posted on GameArtisan, and I found these very awesome modeling sheets. Anyway, what do you guys think so…