Newest update- Post
#8
Alright, so I took a break from the sculpture I'm working on and am trying to better myself as a 3D artist. I got really inspired while checking out some of the winners from the comicon challenge posted on GameArtisan, and I found these very awesome modeling sheets. Anyway, what do you guys think so far?
Keep in mind, this is one of my very first character models, any advice would be great. About an hour and a half of work. With facebook distractions...:poly108:
Flats, yo.
Wires
Perspective
Anyway guys, whatcho thinkin!
Also, reference! By the wonderful
Marc Brunet
Replies
Whats your plan for this guy though, are you planning on going low res or getting it into zbrush/mudbox and o the next-gen (cureent-gen or whatever) route?
also, could you please fix url to concept art creater's page, please.
keep on!
@butt_sahib: I'm going to keep one basic low-res like this to see how well I can get a texture to look low res, and also another higher resolution and do normal map bakes and all that sweet stuff. So hopefully I make it better. Back to work!
I made the head a bit bigger as per requested and made those traps conform to the concept rather than what I thought looked alright. I'm much happier with it now. Anyway, here's a tiny little update. Still need to fix the hands a bit, just work on my topology flow. But other than that, I think I'm going to connect it up, line up some muscles. And drop him into Zbrush.
@wizo- You just saved my life by reminding me about the good old quad law, especially with Zbrush.
@Skullburn- It's just one of those concepts that makes everything in your mind want to see it in 3D. You should check out his work!
Anyway, tl;dr here's an update!
Are you gonna sculpt this mutha?
You picked a teriffic concept to work on, lookin good thus far.
Cheers