Started working on this guy during lunch breaks and decided to take it a bit further now. At the moment I'm just doing a quick blockout trying to figure out what I want to do with the character. All feedback over time will be appreciated this will be a game character rendered in UE4 (using the reference model of adam skutt…
Bored with the classic way to study human anatomy I started this bust: a hybrid between a human and a bird. As you note, torso and arms are human, while head and hands are inspired by various bird images on the net. The greatest concern was sculpting the arms (my weaker point at the moment). Definitely improvable, at this…
Hi dear reader! I think I'm done with the sword (please give feedback if there is something wrong). Next step for me is to take the sword to 3d coat and retopo and then to substance painter and give the sword some nice pbr textures!
So i'm working on a hand painted hammer made out of a tree trunk, and need some feedback based on the composition of the piece. I may also change some of the rocks/remake them, but most of the important painting is almost finished apart from a few small things, but I'd like to know which of these 2 compositions you think…
It's still WIP. I have started blocking out Wizard's Castle. It proved to be much more challenging than I first though. Especially because I want it to be asymmetrical and later blend with cliffs in back. Waterfalls are default ones from CE3. I will make custom particles later on. Terrain is to flat. I know. I work on it…
Figured I'd share this since Paul Bonner and Justin Sweet are such an awesome artists. I just found out about this kickstarter tonight and i'm pretty pumped. The world needs more epic art books! https://www.kickstarter.com/projects/1256540796/the-fabulous-art-of-trudvang
This is pretty much my first game asset to create and publish on the web, So go easy on me. I have textured it in Substance Painter and Rendered it with EEVEE in Blender!
In light of my hype for the release of Total War: Warhammer i've decided to do a quick model of a dwarven hammer *LATEST* Criticism is more than welcome and very much appreciated High poly: Low poly: Low poly wireframe: And finally the high poly and low poly together: I plan to hopefully finish this over the weekend. The…
Please note this post is written in two languages, scroll down for the english version. Hola a todos, Estoy desarrollando un videojuego indie con unos amigos. Va a ser un juego de estrategia online competitivo ambientado en un futuro de fantas