hi everyone, i am trying to learn arnold to try to achieve some day disney/pixar like renders. im using arnold standard surface with a diffuse, normal and specular that i made in substance painter, and im using the diffuse with a color correct node for the subsurface color and another one for the radius, im using a mask…
Hello! I posted a while ago with my portfolio and I have made significant updates to it since then! I am available for full time and freelance work! Check out my work at: https://vshomo.portfoliobox.net/ Feel free to email me as well at: vronicashomo@gmail.com Thank you! Veronica
Hi all, Started a new project and I just got done doing the block out. I usually get carried away with a block out and start modeling detail. Gotta stop that! Let me know what you all think! Also, I was thinking of modeling the entire purple part (color block image) as one mesh. Is that a good idea? Trying to think of a…
Hey Guys, another xenomorph addition. to see how i made the drawings please refer to my failed AK-47 Project LINK HERE>>>>>> http://polycount.com/discussion/170113/pc-csgo-ak47-xenomorphed-wip#latest <<<<<<< All i have done is re arrange those drawings to fit the Deagals. i hope you like it. :)
Hello, First post here ! Since 2003 i totally stopped drawing. I was really bad at school, and when started working into the video game industry nothing really changed because i met really talented guys. And because i never drew again :-) After 10 years in this industry as level artist and technical artist i need a real…
Thanks guys! Yea that really makes sense. I'm using toolbag right now. Yea this gens terminology has been so crazy. I get so lost converting maps sometimes. I'm a texture artist at Gametextures.com and our goal is to get all the mats to look similar in all the engines, but at the same time get the best look/quality…
I have a problem with custom textures , whenever I make custom textures and apply them they look jagged don't blend well with each other and the hardness bar dont work , I have tried increasing the tile resolution and hiding with deco but its not working , its not a solution , theremust be a solution since the textures by…
Crazy-tight UV layout, nice one! Though if the armor pieces are modular/swappable, wouldn't it make sense to split them off to a separate sheet(s)? Always enjoyed your breakdowns, so I'm looking forward to seeing this dev diary grow :)