hi everyone, i am trying to learn arnold to try to achieve some day disney/pixar like renders. im using arnold standard surface with a diffuse, normal and specular that i made in substance painter, and im using the diffuse with a color correct node for the subsurface color and another one for the radius, im using a mask too to kill a little bit the subsurface where it was showing too much.
here is the test render wip on the skin since is one of the most difficult things (for me) to get, could you give me some feedback? anything, many thanks in advance!
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