Hey guys, I have a model that I've been doing some texture work on in QS2 but now I'd like to add some extra details to it that should only go into the normalmap of the model. What is the best/easiest way of doing this? I've been trying different things in the program, adding new layers manually and then running NDo on…
hello guys, i have a quastion: when you are makeing textures or going to make one... are you immediatly working in the final size of the texture or do you make for example a 1024x1024 texture that would be finaly a 512x512 texture. i mean for all the detail stuff going on in there... but i figur the it is also alot of…
A little while back I released my game Bears Can't Drift!? onto Steam Early Access. I have had a ton of feedback from my Polycount thread and wanted to say thanks to the community! So as well as occasionally posting a few keys on the thread I decided to give-away keys to my 10 favourite entries in the Polycount recap :)…
Hi all, I've recently been offered a job in my field (sort of). This is my first offer after graduating however while it is in my general area of interest it's totally the wrong side of it, if that makes scene, it's clean up and match move work, which Is not my area at all I'm a character animator. I'm torn whether I…
Quit or don't quit, wherever you go you will have competition and you'll have to surpass it to get a job. As people said, your portfolio needs work. Remember this is the only thing companies have to judge you with other than tests, and with a great portfolio you'll get more tests, and more job offers that don't require u…
yea that azog stuff kinda bugged me how it was just so CG. the Uruks in LOTR looked awesome because of wetas makeup and practical fx for the most part. Boromirs death would have been lame if sean bean was just thrashing around with nothing to react/act with. oh, 10 year old spoiler alert I guess. and yea, smaug looked…
This is going to be a big dump, but after all this time lurking I figure it's about time I post what I've been up to. Sorry for all the more traditional stuff, kinda downplaying the 3D work as of late. Anyhow here it goes.... 18x24 CHARCOALS!! Still WIP These are still 18x24 but are done with ballpoint pen and watercolors,…
Hi Guys! Im creating level interior with another section above that interior which uses a terrain. I'm coming across an issue where the terrain is stopping the volumetric lightmaps been built correctly compared to the section above the terrain. Is there a solution for this one of you might know of?
Hello Polycount, I am a US-based concept artist with 3+ years of experience in the entertainment industry. The majority of my work involves hard surface, character and environment design, but I'm very flexible for everyone's particular needs. My portfolio: https://beals.artstation.com/ If you have any questions or would…