Character Modeler *AUSTRALIA* ref: 375027 Description I am currently looking to recruit an exceptionally talented 3d Senior Character Modeler to join a leading independent game development company based in Sydney, Australia to work on their next-generation console titles. The successful candidate will receive a quality…
EDIT: PROBLEM SOLVED...check bottom post for solution I have a couple of questions to put out there to anyone who knows enough of unreal 3. I have a decent understanding of the editor, but just some things are baffling me at the moment. 1... When building lighting in my scene I end up with some soft/blurry shadowing...In…
The title seems to be plain gibberish, but I don't really know how else to describe it :/ Anyhow, I've always had this thing for 4-legged mechas, and being inspired by several RTS-games I wanted to give a try and make my own... In low poly, of course. I had an idea of 4-legged mecha that would be bit of a mix of something…
What is FPAA? FPAA stands for Fake Photoshop Anti Aliasing. Now if for whatever reason you cant have anti aliased edges in a screenshot that you took, this little hack will allow you to have smooth edges edited in, in Photoshop. Here are some examples. Download the Photoshop action, so you do not need to do jack. =D…
If you've rigged something from the Dota2 files, you've undoubtedly come across this spawn of Satan. If you don't know what I mean, here's the skinny (from here): From my experience most of the meshes in the Maya files that we get from Valve have this. Some people suggest updating your .fbx plugin to stop this behavior but…
Alright so been struggling with figuring this out for a few hours with no luck so thought I'd throw this up here. This is after searching through this forum and several others for similar problems of which none of the proposed solutions have worked for me. I have a character head I modeled in max, brought into zbrush,…
Hey everyone!, New member here with his first post :) I have been modeling for 2 years, learned it at school and I just finnished my first year specialising in Game Design (with 2 more to go) In January i will need to get an internship for 6 months and for that I am now preparing my portfolio. I just wrapped up all making…
HEllo , I am arrived to a point where I think to have to decide either to go still for modding or stop a little and start perfectionize and improve my techniques , I am not a newbie but also I am not an expert and this in between stage its starting to bother me , I want to become an expert and more proficent in what I do…
Hey guys, I started working with 3D about a year ago with a focus on making art for games. I quickly got started with making a low and high poly version of the same asset, in order to get some cool normal map details as well as AO/cavity maps. However, I keep ending up with very visual seams on my low poly models, and I…
EDIT: Here are some quite small thumbnails for possible composition ideas. I want to reflect his kindness and strength so I have been playing with a few ideas on how I could go about showing that. Next I plan to have a few variations of shield designs "a la" Steampunk drawn up. Here are some costume designs for my entry…