hey guys, I am new to Zbrush, I am creating my first character. I made a base female and sculpted armor on it. I want to use this character for a game. So, my question is that is it OK to have the chest armor and body as a single mesh? will I have any problem rigging it? or have to separate them All in green is single mesh
Looking for a TD who is very familiar with blastcode and has experience with particles to work on a high profile feature film. Must have 3-4yrs feature film experience and must be proficient in Maya. This is an immediate opening and is located in the West LA area. If you are interested, please send your resume in word…
Hello there! I'm working on a animated short that is scheduled to be released on November 23th. I've created a production blog so you guys can keep in track here: http://wipvault.tumblr.com/ This is a WIP thread as well, so stay tuned for updates. Yesterday I've finished the tires from boxbot and linked them in the shot…
Hey guys, This is my first attempt at compositing. I wanted your opinions on the overall look or whatever else you might want to bring up. I think I am going to fix that light on the ABS on the three quarters view, seems a bit overexposed. Hope you guys like it!
https://vimeo.com/205231700 Wow! I'm quite surprised and intrigued with this one. It's still in beta apparently but from what they currently have, I'm really digging some ideas behind this! It's still in beta so I think you can try it for free. More details on their site: http://www.mokastudio.com/features.html
Hi everyone! I in the process of converting a high rez mesh into a low rez one. So as i was modeling and baking the normals this is what i had: So i thought the normals looked a bit flat on the abs so as i decided to give it a little more geometry cause i still had some polys to spare. I came up with this: It looks much…
Hi I made 2 other skulls the last couple of days and since I posted my human skull to ask for feedback I thought I could just aswell post the other two. Also I accidently posted the human skull twice, so I am really sorry about that :/ I didnt put too much detail in these. I am more concerned about the overall shapes and…
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