[ QUOTE ] EDIT: here is the refpic I used. After looking at it I assume the whole red marked part does move back?[/image] [/ QUOTE ] After doing a quick google search, I'm pretty sure that's a Winchester Model 1892 or 1894 (or possibly an even later model), which is a bit different than the Model 1873 that I modeled. It…
I bought a pc, downloaded qtest, downloaded applications to rip open the .pak files and edited the textures for characters I found there with corel photopaint3 or 4 I dont remember which, rebuilt the .pak files with my edited versions and took a look ingame. From there I just kept making more textures for characters, then…
Had mine die at the end of March. Graphic card died suddenly. Turned it on, things had a very green tint. Restarted and it was fine. Next day the same happened, only this time when I restarted the system the screen came up black. I tried a new cable but that didn't work either. No red rings at all. Called tech and they…
Well tried the boolean method but for the life of me I couldn't get it to work. So then I tried to do a displace map, but the polycount required to get the result I wanted was to much to bare. So I ended up taking a more direct approach and thought I would share my method for others. If someone sees a way I could simplify…
oh by the way, it just dawned on me that i edited funky bunnies script to include a uv-squash function and had wanted to post the addition here ages ago. this'll only be interesting to the completely scripting-impaired since it changes exactly 1 value, but maybe it'll help ;) add this at the end: macroScript my_UVCollapse…
If you dont wont to model anything find free modular scene and start playing with it its like lego blocks[example below] and if you need custom models there are asset stores or pre made library with models both free and payed. Unreal engine has free project with bunch of stuff inside that you could use to learn how to use…
I've been developing tools for the Source Engine for years. It's become my bread and butter. One of the things I've found odd all along is how married to Hammer so many users are in the world. I also started with Worldcraft/Hammer years ago. But I've long since moved away from using Hammer. Many people seem to be tied to…
I felt it was time to update my portfolio whit a little better look and I am almost done, have some "ajax" work left but other then that it is done. I would love it if you guys could have a look at it and say what you think. New portfolio: http://www.springare.net/site3/ and for those interested ;) Old portfolio:…
okay so i made all the morph targets for the character creation system and it was decided that we need to add some changes to the mesh.. well that sucks cause i only made like 120 morph targets.. so what do you do?? i was going to use the skin wrap modifier and it would require putting a skin wrap on the new head and…
Hey Polycount, I've been working on an Unreal 4 scene based on this concept for the past couple months now. I've got one month left to reach the finish before summer hits so that I can use it in my next demo reel! I'm trying to hit a realistic style somewhat realistic style and include a variety of surfaces/props to test…