Even better, there is a Smooth modifier. It smooths using "smoothing groups". If two polygons are in the same group, they get smoothed. If they are in different groups, they remain sharp. You can even set "Smooth by angle", turn on "Auto Smooth" and then set the angle treshold. Then a cylinder could have its round sides…
Yes they do, my Maya and Mudbox are student versions. :) I'll download 2012 later and try to render some assets I have laying around. My roommate has a beastly computer with two modern GeForce cards in SLI. I can try a benchmark on that one too. Does ratGPU support SLI? Thanks for the tip about hybrid rendering. I'll see…
I like the thug - though the depth of field makes it a bit difficult to see all the detail in my opinion, completely lose all the detail in the legs. Maybe reconsider the use of it as a presentation device. The pirate feels a little unfinished despite the stylised nature. The sculpt in the beard comes across as a bit too…
There are some elements in the CM concept i like, such as the cowl and the staff. my main concern however is that there isn't really anything in the designs that reflects cm and lina as characters? they both just look like two very well dressed ladies, instead of the ice/fire sorceresses they are Asides from that it might…
Thanks, these deformations are working in world space. I had one method for working in local space but it was rather limited too. It works for two dimensions only. You export the model after rotating 90 degrees around the Y axis(Edit: this should be X axis). Then you rotate the model back 90 degrees in the editor/level.…
Alright so new video card, more RAM. I have a Asus M3A motherboard so I'm thinking replace that too. I was looking at my receipt from when I built my computer and it was from 2008! Yikes! So I'm thinking upgrade all together. Anything else you guys recommend? Should I look at getting a dual video card if I want to have two…
congrats on the finished scene :) U definitely put tons of work in it and it looks quite great - consistent, good attention to details, beautiful textures. Probably u could show more scene shots for the final presentation as that "top" view is ok for the overview but not really promoting the scene. The first-person shot or…
Grimed it up some more! Urbanmelon: it definitely needed more work on the grime and specular. I'm not going to put fingerprint sized details on it though, because it's like 20 feet tall and it's using two 512 maps, so there isn't enough pixel density for that type of thing. ENODMI:Thanks for the advice! Harry: I'm actually…
Okay, for the wires that go to the scope, they serve to 'power up' the night vision or other scope electrical shenanigan this gun has. As for the steam tank, basicaly, it's a raygun that overheats. Whenever you fire too many quickshots (4-5), the two bigger tubes that come from the tank on each side automatically pop off…
Awesome, mate! Two quick things I noticed (gonna be an ass and point it out even if it's early D: ), but anyway: 1) The letters all look the same. Maybe make one more variation or simply rotate them around randomly. I just think it looks a little repeated atm. 2) I think the detail bump on the pipes is a bit too strong.…