Hello, all! I'm working on the B1 battle droid from Star Wars. I'm still finishing the blocking phase, but I thought this would be a good moment to show it on Polycount. So here's a render of what it looks like at the moment: This is WIP #07 out of another 6 images from the step by step I've been updating on my facebook…
Hey everyonne ! My last texture based on the last God of War game. Partially based from a concept of Jin Kim his work : https://lnkd.in/gmqu3y4 I need some feedback, if you can help me it could be cool :) Created 100% in substance Designer on 2K texture. This is a non official Work You can check it on artstation :…
Hello everyone! I am a beginner in Autodesk Maya learning by myself by watching YouTube tutorials. Now for one year, I am working on a narrative war animation. I am still a student, but I hope to find a work in the film industry in the future. I know I still have a lot to learn, but see I am improving step by step. Any…
Sony has posted a short article on the trials of remastering their God of War PSP games into proper HD games. It sounds like it was a ton of fun for the lucky developers that got slated with the task: We ended up going through every single character in the game and doubling or tripling polygon count by hand, as well as…
hi i started work on the bryar pistol seen in various star wars games, i have started texturing but i feel like im missing the mark, i would very much appreciate some feedback so i can improve :smile:
You are right about the big value of this forum :wink: .. But also i have the impression that usualy people go through some education (school/ certified courses) to gain this skillset. But even then sometimes aren't hired. Maybe those "uncertified" users are "cheaper" ?? IDK what is more "best way" in the long run. Also…
Dominance War II is upon us, and its time to get patriotic people! My avatar from last year: Alternative avatar: New Avatar... Based off Fred's: -caseyjones
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…