Maya 2014 (Educational) has somehow started lagging. Does anyone have ay idea how to solve it? 1) Create a cube primitive. 2) Switch to Vertex Selection. 3) Draw Marquee around selectable Vertices. >> Maya viewport does not immediately display update with selected vertices (yellow vertices) The Viewport DOES update when I…
Congrats on finishing your piece @Vastra ! While the visuals are not very 2025, there's a cohesion in the look that reminds me of PS3 graphics and it somehow works for me. I feel you could add geometry to the walls to attempt the "room carved into rock" look the concept has. I can see you tried something like that with the…
Hi Gheromo, thanks for the quick reply. I am not sure to understand what I should get with this combo. I think I wasn't very clear in my first post, I am speaking about polygonal modelling, and I am moving vertices around. If I press D to adjust the pivot and V to enable the snap to vertices, it doesn't snap to meshes…
It's not really an error message so much as an efficiency warning. Various things will require the engine to split up (duplicate) vertices along certain edges. Generally it's due to smoothing groups and UV seams. This warning box is basically a feature that sets a target of just 25% increase in imported versus source…
Yeah Bartalon is right, also, assuming that you're in the polygons tab and the main side of your mesh is center pivoted to the middle. To prevent the hassle of aligning individual vertices to the center for mirroring is to align it altogether by using the absolute transform tab and putting (assuming it's centered on X…
I've been messing around with this piece of code for two days trying to figure out a different way to tackle it. My objective is just to output RGB vertex coloration values eith each line being an index for each vertex in the mesh. The problem is relatively known and documented, and this is probably mostly a case of me…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
Good model! I'd say you're really close, there are some minor inaccuracies : Also as Eric mentioned already, the knurling scale is still off. Yours is "squished" vertically, the ref is more even and less dense. But good work, keep it up! :)
I'm pretty sure what they mean by 'snap verts to cylinder is this': Draw a cylinder over your mesh where you want the hole to be turn on snap to vertices use the cut tool, clicking along the vertices of the cylinder, cutting its shape into your mesh. That's kinda tedious though. In Modo I'll just use axis stencil or bevel…