I started as a junior VFX artist at Climax Studios. Learned shed loads and made alot of amazing friends, still cant believe the difference it made being in a professional working environment. The best thing was due to the wide spectrum of VFX I was able to work in characters, environments, concepts and animation aswell and…
Hi polycount~ I've been having a lot of headaches recently with Maya... It simply crashes about 10% of the times when I start the UV Editor. It's pretty annoying and random, sometimes I don't have any crashes for days and sometimes I get 5 or more crashes in a single day due to that. I've had 3 this morning. I'm about to…
I've been messing around with a few photoshop filters, and I found a few that have really sped up getting a painting started. Maybe you can get a decent use out of them too. I'll use this picture as an example The filters are: Median (filters>noise>median) Maximum (filters>other>maximum) Minimum (filters>other>minimum)…
I've tried unity but I'm not too familiar. so, for now, I'm going with unreal. I switch to online high school to start development going to graduate on the 15th of June. I wanted to make a very movement-based action game like kingdom hearts 2 but the game is mechanically about starting with maximum health and you have…
If you were part of a group starting up a studio, and you were in charge of setting up the art portion of the studio, what would be your top priority for the working environment? More time per asset? Better concepting? Giving the concepting to the production artists so they feel more involved? Really helpful tools and…
nrek: It was a great movie indeed, just started the low poly pass and will post the WIP sometime tomorrow. ScoobyDoofus: Yah I too have many things started but not finished, i'm hoping with some pushes here and there i'll be able to complete this one! Xoliul: Thanks for the tip! I plan on having it quite clean, the grunge…
Good afternoon, Polycount! I have been a lurker in the website for a while and decided to finally try my chances here. I am -very- new to the whole realm of 3D, it has been a very head-cracking but fun experience. Back in November I wanted to partake in Blizzard's student art contest, and I made a character entry which can…
I am just starting out with the Quixel Suite and I am having some issues. I have generated my low rez mesh and converted it to tris for 3Do. I have an ID map, a Tangent and Object normal map and a color map. From some of the demo videos I have seen I got the impression that a normal map is the least I need. Right? My main…
I wish to bring my model (Low poly w/ normal and diffuse maps) into Substance Painter, to paint! I started off with Zbrush, making a high poly model, then I used maya to retopologize it and then baked normal/diffuse maps into the low poly. Now I want to use Substance Painter to add some detail. Any help would be awesome.…
Hello everyone, I'm Michelle a gameartist/concepartist who has worked in the industry - mostly indie - for around 7 years and still counting. Currently looking for a fulltime studio opportunities. I'm from south east asia but willing to relocate. Preferably to EU area but currently open to any possibilities. I'm aware this…