I'm testing out some ideas for workflow in UE5. Heres my first test so far. I'm using baked inverted cavity (curvature) and AO on the zbrush highpoly to drive materials in unreal engine with world aligned textures. No low poly and no uv maps which is fun! Very exciting to have UE5 to play with. This runs at about a almost…
Anyone have these brushes saved locally? Everywhere I try to download them from has given me a 404 error or the files have been removed. Would be appreciated if someone could share.
One of the most challenging works I've done at MercurySteam. I had the privilege to manage the creation of the high and low poly of this beast. You can see more works and pics of SPACELORDS on my Artstation profile https://www.artstation.com/artwork/EkJyN I'm really proud of this big boy :D
With uni done for this year i needed a summer project. Saw this concept a couple of days ago and loved it. I aim to create a low poly game version eventually but for now just some crazy high poly. Concept by charles lee. Going to try get my head around floating geo while i'm at it. Need to fix the leg proportions a tad...
hey there :) just completed this for a masters degree module and would love some feedback to make future improvments :) Youtube link to turntable: https://www.youtube.com/watch?v=pMGc3QJNK4Q
Ok, most of my house variations are pretty much the same mesh, so I'm going to dedicate the next few hours to making some collision meshes for them. Thank you for the help :)
Hey guys I thought I might as well share some WIP shots of this project. Still pretty early, but for fun decided to do a couple render tests. I am also filming the process, so I might make a tutorial out of it. You can also find some process shots below. Thank you for checking, any critique or comments are always very…