http://www.game-warden.com/bsg/downloads.html a free standalone mod/game using the freespace 2 engine, they are really close to the series (the sp mission available in this release is taken from one of the episodes). there's multiplayer too, knowing that's mod work, the result pretty impressive, I place it just under x3 in…
hi I've been lurking all summer while teaching myself to digi-paint and model. My stuff is improving but no where near the level of the work here. My comic Blood Hunter is in an online competition at zudacomics.com until September 30. The winner receives a contract through Warner Bros., so if you get a chance please vote…
illumisanic I wonder if this plugin allows to paint textures with per pixel precision ? I.e. paint a one pixel wide lines or shift decal detail exactly 1pix left/right? including on non-square textures?
Hello, I am attempting to bake down a curved high poly vine/root mesh but am getting very bad results. I have tried the bake in x-normal and Substance Painter. I have also tried to use a cage but am still receiving the same results as before. I own Z-brush core and am unable to bake in z-brush itself which i feel would be…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
How to reproduce the fine details of the environnement I can expect that rough asphalt like in the image would need to be sculpted in Zbrush, but should fine cobblestones, tiled floors and fine joints in masonry like in the next image be sculpted or can they be reproduced with textures? (1) Reproduce with textures.(2)…
He might have windmills in the middle of the jungle but it seems he might be going for more of a fantasy type place. Correct me if I'm wrong. I have seen plenty of weird stuff in games that don't make any sense so windmills in the jungle to me are fine. Not everything has to be life like and realistic. I like how the…
Hey guys! I have stumbled upon this problem here and I really need some help! I have offset my uv's by 1 in maya but. now whenever I add my normal map I get this visible seam on every uv island. what do I do here? :S
Hey all In Maya there is a command that will move whatever you currently have selected to the center of the grid, by typing in move -x 0 (for the X axis, otherwise you use -y or -z) What I want to know is if there is a similar command for 3ds Max (specifically 3ds max design 2k11). Help?
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…