Hello, I want to create an Inventory System the only problem I have right now is adding the Item to 1 Slot... The Tutorial wich I watched and finished made the System that all Inventory Pictures are directly spawned in the beginning it is just a White Box in every Inventory Slot and when I pick up an Item the white Box is…
I am creating a low poly asset, currently working on high poly for normals. I knew that this screw on the side would be very time consuming to add within the main model itself so I created it separate. Only after I made it I realized my surface wasn't flat beneath... if I'm not mistaken it will appear as a separate object.…
Hey guys, Im trying to create stripes on an object, my current workflow is to use a fill layer with stripes plugged in on my height channel. The problem is that it uses both back and white. And is creating some problems when trying to mask out areas. Is there a way to mask out either the black or white, so only one color…
As far as I'm aware, most UI elements in Maya can be added in custom UI windows.For example, you can create windows with a scene's viewport ("modelEditor"), blend shape editor ("blendShapeEditor") and the node editor ("nodeEditor"). You can arrange them however you want and as many as you want. But so far I haven't managed…
Hello, i try to find out whats the best way to make buildings for my level. Should i create a Modular system? I saw a lot of posts where that didnt work that well with the lighting (bleeding etc.) Or should i create whole buildings, unwrap an texture them? If yes, how should i handle the UV unwrap and the…
Hey Guys, I hope i can post this here... Im working on a character at the moment, and im trying to figure out a decent way of creating in game fur for them! Im looking to create something similar to Ratchet from Ratchet and Clank but failing to find much. Do you think this is using the shell method ive seen being used a…
Hi, I'm interested in creating a web site to showcase my 3d art, resume, etc. I don't have much experience in this area. I've searched the web for info and the choices are overwhelming. I'm wondering if anyone could offer specific recommendations to help me hone it down. For example: - where is the best place to register…
Broad question, I know, but what are some different ways to create the classic colorful space nebula? I'd like to create some for background elements on a skysphere, but I lack the artistic ability to paint 2D nebulas by hand. I was thinking volumetric sims, but those are resource intensive and I don't know a lot about…
The concern about security around files is a totally valid one. We're developing a pipeline for larger studios to host their own S3 buckets, so files remain entirely their own, and remove this risk you're talking about. It's a larger build though and we want to ensure it's done properly! For now though the focus is…
Hi there. I'm very new when it comes to texture creation. I'd like to know how I create the Roughness/Glossiness map. The Normal Map seems to be a starting point, since it may contain small details. How do you create your roughness/glossiness? I could also think of a blank/white roughness map, since rocks for example have…