Hi I'm making a free human asset pack, that can work as standalone or be used with MakeHuman, I made a reviewable sample that you can find on the site http://zeon.yolasite.com/ , though to finish the package I'm starting a crowd fund, and it didn't work well the last time, and I need your tips on how to market it right The…
Hey Polycounters, Here is my latest game asset created in Maya , Photoshop and Xnormal. Floor was entirely done in Photoshop. Comment and critique most welcome. Polycount: Helipad(1486 Tris)
hey guys and gals, I am working on a few assets to recreate Blizzards style and feel. Let me know what you all think. First up is the Dagger of Lunar Purity:
Here is an asset we did for our Client. [sketchfab]7996eb26937f4908ad88707a3206a94e[/sketchfab] Armored Personnel Carrier by DigitalShock on Sketchfab more pics available here http://developer.digitalshock.net/?owlabpfl=armored-warfare
Hello I've been creating some assets recently as practice for a future VR game we're planning and I've been struggling to understand what workflow would be optimal for this. There's high poly to low poly baking, low poly to high poly subdivision to low poly baking, low poly with bevels and weighted normals to baking, or…
Hey Guys, Heres a collection of real time assets I have made during my time working in mobile games. For most images I have modeled, textured, and set up materials in Unity
Hey everyone, with all the rumors of a new Diablo game in the works, and since I will be attending Blizzcon this year I wanted to put together a modular dungeon kit to possibly show off (if I possibly get to mingle with any Blizzard artists) at the event. The biggest challenge is going to be the texture work. After reading…
model Hi, thanks for your time. I've just completed the modeling of an asset for a first person game. I won't be subdividing and making maps for this, I want to use it as is. I am okay with sharp angles in some places that will seldom get camera space, and also this is a just a prototype for a game so no reason for me to…
Hello, This is my first post, please do not shout at me if i did something wrong 8D I present the models I have made for learning to prepare gaming assets. Regards, have a nice day.