I saw a good one about the early days of atari. Pretty amusing to see how many drugs they did at work. I saw another on TV about the making of crimson skies. And another (possibly part of the same episode/documentary) about oddworld: stranger's wrath.
I agree with everything EQ said, he knows his stuff about normal maps, he authored most of the stickies in this thread that have gone on to teach most of polycount how to deal with this stuff. I'll add one important note in case it wasn't clear. If on import the hidden edges are tri-stripped to always go a certain way then…
Hi. https://www.artstation.com/afsoft I just need your comments about my portfolio. what do you think about my skills? what is the next step? thanks. i have to ask, do you see any future for my production? as a cinematic's artist, what should i learn? what is the big step before the big jump? i hope the topic is in the…
You basically quoted me saying-- --then went on to talk about the annoyance of going back and forth, and you still seem to be under the impression that I'm talking about full 3d suites like Max/Maya/XSI/Modo and that if you model in something like Silo or ZBrush you won't know your main app. I thought I made myself pretty…
There's really not much special about it in terms of modeling, so luckily just about any tutorial will teach you the basics of modeling and unwrapping. You're probably best off starting with something simple like a very boxy robot. With basically a set of glorified cubes, you can jump straight into texturing without…
I´ve tested TB 4 and I really would buy this, if I had not already 2 other 3D paint applications. For me, TB is all about baking and quickly putting together some renders and lookdev... I dont need another 3D painting tool, but I would really love to have RTX renderer in TB3 ! Even If this would be a paid update - can you…
Hi there, I have an idea for a game (iOS and Android) and I'm planning to hire a company to develop my game. But before contacting companies I would like to learn a little bit about designing game characters. The game is like Puzzle & Dragons, only in Puzzle & Dragons there is a lack of action and that is where I want to…
Hey guys. Me and couple of friends are putting up a website for game characters and assets creation and I have an idea about the logo (just idea yet) In order to related it somehow to our future work we discussed making it a 3d. One version is to make it really cool with specular and normal maps and everything add some…
Hey guys, I am new to the forums and was wondering what your opinions are on Character vs Environment Design. I just started a Game Art and Design Course and have been working with Maya for some time - still learning through the process of making mistakes - always. I am interested i knowing how you guys feel about the two…
Hello guys! Like the title says, I am thinking about moving from Blender to Maya LT, mainly because well, the obvious fact that you are more employable being more experienced with Maya. My main focus is animation and the occasional modeling, I intend to render stuff with game engines and hopefully be able to do most of the…