Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
Awesome, we are some student that gonna do a castle scene in UE4 too. But will be later this fall. Gonna keep a eye on this one. Looking good, one critique would be on the trees. Don´t know what style you aiming for but would say that tree trunks are lot tinner then yours right now, especially the treetops. I always make a…
Hi everyone, I've recently graduated from my 3D Artist course and am looking for some constructive critism on my portfolio. Personally i feel like a need to delete some of the work because i dont think the quality is to a standard i would like but i am always very self critical with my work and always want to make changes…
Hey Guys, Im Aaron, I study vfx and focusing on Creatures/Characters.I Started with my first Demo Project and wanted to ask you about a bit feedback :Dit's a Raptor and im doing it in zBrush, i completed the Base proportions and adden some wrinkles. Is it going into the right direction? I Would be very happy about a bit…
I gotta say for a student run project it seems very organized and the art quality is pretty high! Especially those concepts whoever is making them should get a cookie! Keep up the great work ive bookmarked the website and am awaiting updates :P
Hey everyone I've been using polycount for a long time now just too look at cool artwork and such. I made an account on the advice of my teacher saying I can start posting my work to get feedback and ideas and be involved. I am a computer graphics major with a focus on 3D and I'm fairly new to ACTUALLY trying to model and…
Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
I was just curious because there seems to be a big debate over how we should render our final, as it stands right now with the way our coarse is set up, we will be rendering in udk making low poly game type models. (environments are 200-500k triangles and characters are within 15-20k) Is this a concern that we are making…
Hey guys, these screens are from last august. I am getting my portfolio together for my last quarter at AIP, and i figured i'd share this project that me and my friends made. I though that they turned out real nice, but i'm sure the guys and I would love to hear any comments or critiques. Most of us are registered on…
Hey Guys! I'm working on a project for University, I have to create an environment (interior/exterior) in Unreal 4. Just starting off this discussion with my most recent asset, a Persian rug created with the use of parallax occlusion mapping. I'm fairly new to UE4 so my node tree might not be fully optimized for…