Hey everybody :) . I've been creepin around the site for a while now but I haven't really posted anything of my own, so heres something I'm currently working on. My goal is to get a 7500 tri character out of this and then to rig and animate. This is my first legitimate character, so I'm excited to see how it goes. This guy…
This has been pecking away in my brain for awhile now - As the thread question implies, how many pieces should be in an artist's portfolio before they start applying for freelance or full-time opportunities? I'm specifically interested in reflections on a character artist's port (how many full body, how many busts, etc.)…
Hello my name is Mark Henriksen I am a 2D/3D digital artist currently working in the game industry. This is a place to post my works in progress and sketches. Any comments and critique welcome! Links: Artstation - artstation.com/markhenriksen Behance - behance.net/MarkHenriksenArt Instagram - instagram.com/mark0henriksen/…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
model https://www.cgtrader.com/3d-models/character/fantasy/mark-of low poly mark of ninja fanart. ready to rig. textured using color atlas. I will update him with the rig later after fixing some weight paints. you will get A-pose. please comment any modifications needed. cheers…
There are many discussions over the Indie products at this time and I am looking into all of your questions and will hopefully have answers for you in the not too distant future. ;) Please keep in mind the community is still very important to us and a priority. Greg Brown (Poly_Pusher- MODO & MARI Creative Specialist) and…
Gentlemen- I have a question. How many 3D app users are there in the world? Counting every software that are based on creating 3D meshes and animating. Im doing some market reserch and is getting no-where fast. I cant estimate the total amount 3d app users because no one has ever made such a survey before. So im asking…
Hi guys, in previous versions of Maya if you held down "w" and LMB, you'd get a marking menu with various move options. In 2009 the "normal" option has been replaced by "normal average" which sucks if you're used to the old system. Now you have to go to "axis" and then "normal". The marking menu editor has no option for…
This has actually been very educational for me as I actually see a lot of hostility towards a perceived AI advocate or sympathizer! LOL I knew that it existed but have only seen hints of it (I get that way when AI fan boys extol the virtues and greatness of it because they have a financial stake in it's success), I am not…