@sacboi I honestly don't even really know the first thing about baking anything in Blender. For the most part I am just self taught from trial and error and some basic guides to solve specific problems. I have heard of high poly to low poly baking where I assume you model a high poly version and bake the shading and such…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Some of it yes, it all depends on which kind of texture I want to make. Some I just make straight in SD, while others I make straight in PS, or start with a bake etc... But this is how I create most of my textures.
I generally go after this when making environments 1. Be efficient and plan ahead. 2: Spend time to make your textures look good, 90% of all my textures are Tilable Textures used in different ways. 3. Spend polys and use custom normals to make your low-polys look high-poly. No need for baking all the time unless you need…
Neox - Blender may work like that in near future. This is the matter few months. Once TDs prepare one specific material we will be able to assign it to all the objects and bake them with same settings. This may apply to standard bake when you load hipoly with texture and bake it onto lowpoly. I'm the guy behind proposal…
Hello everybody! I am supposed to make LODs for guns and some environment objects. Now my question is if there is an efficient way in doing that other than completly reducing the poly/ vert count and re-unwrapping/ baking it. I believe there is a way to transfer texture information aswell, but I am not 100% sure about…
Hey guys I'm making a character with boots and I want to put stitches. I have trouble accurately lining up the stitches on the edge. I use a brush with a custom made alpha and use lazy mouse. Here is my boot here is my messy stitches I feel like there is a setting I'm missing. If you guys know any tutorials please send them
Modern workflow for a character is to: a.) create a basemesh. b.) Sculpt the high-poly details into that basemesh. c.) create a new animation ready mesh that matches the silhouette of your high-poly sculpt. d.) bake the high-poly information down into a low-res mesh. Right now you are at step A. The basemesh you are…
Hi! Your work looks really good, I especially like the Hilda project, it reminds me of an unpixellated version of something I would see in A Short Hike. The advice I got when I was applying for jobs and curating a portfolio was to pick 3 or 4 of your best projects and cut everything else, then after you have more good…
Make one bake without padding and use it to mask "see through" areas. Also: You can make a few seam along the track for better UVs. And why is your LP so huge compared to HP?