@Joltya: Thanks! This was rendered with Arnold for Maya, :) @MrD4th: Thank you! Yup, I focus more on concept sculpting, but creating animation/game ready models is something I'm learning currently also, :D
I dont really have a light setup, just one of the HDR probes that ship with Modo, and then no additional lights at all. regarding size of the rocket launcher, arnold have a thing or two to say about that!
You can achieve the look of a high poly model using the rounded edges node inside of Arnold Render. Take a look at the documentation here: https://docs.arnoldrenderer.com/display/A5AFMUG/Round+Corners Hope this helps.
Animate the camera exposure as the camera leaves the cabin. Low light usually takes a lot longer to render, since there ends up being a lot of bounces needed with fewer rays, and thus a lot of noise. So you may also need to animate the lighting amounts, to boost them really strong while inside, then animate them down to…
You dont have to use them in engine. Just use them in mari to paint across textures. Back in maya select the faces based on the UDIMs and assign a shader for each tile. Move all uvs back to the 0-1 space. In case of a render engine. Lets say Arnold. The file read node does handle everything. Just select the first UDIM and…
I'm aware of the method in scanline renders in applying hair materials to an object and yielding results as found in this video. Link: https://www.youtube.com/watch?v=Fqv8vrkWc_4&t=223s Although I'm looking to do so inside of Arnold as I'm doing my best to deep dive into the render engine. I was hoping I could get some…
I thought I would make a post of the work in progress of my next main character model piece I've been working on. I would really appreciate any feedback and criticism on any aspect of the model, weather it be technical or aesthetic. My idea is to have him holding his two main weapons and be in a pose with some cobblestone…
I´m tyring to make a knitting texture. this picture shows a scan i made. is there a possibilty to make a depth made out of it? shader map, crazybump and photoshop don´t work for me to make a proper displacement map which i can use in arnold. this is a version a made in photoshop (doesn´t work wll in arnold) and this is…
I'm currently a second year student at the University of Hertfordshire studying 3D Game Art & Design and wanted to make a thread to get some advice and critique on my work :) Here's some of my previous work: This is a house I recreated for a texturing brief, rendered in Arnold: A dinosaur I made (screenshots from Unreal):…
Hey! Decided to start a sketchbook to motivate myself a bit more work in progress - demonic goat, just testing pose from zbrush need to do fur on this guy, just some random renders with arnold here azawakh, need to finish the rig