@Rick: No, my LIMIT is 2000, im only using 1792 at the moment. I could probally reduce it more if needed. And as for style, its supposed to be realistic, not anime.
Note - I got the triangle count wrong for my character. It is actually 33 174 triangles. That's what I get for rushing to submit this, haha. Edit: Here are additional texture sheet shots, not part of my official submission:
Sadly they seem to have stopped creating more podcasts. But The Game Industry Mentors did an episode on interviewing for the job. I listened to this before I started interviewing for jobs and it really helped a lot. http://gim.acanaday.com/?p=170
Last year someone made some photo real CG render of a "new graphics card" and it spread through tech sights sooo fast. http://forums.cgsociety.org/showthread.php?f=132&t=748659&highlight=video+card
PSP defintly needs some stronger RPG titles... Only seem to be playing lumines lately. I've finshed CPU mode twice and gotten to lvl 152 in challange mode. (darkstalkers and Ridge racer are in the back burner for now)
Episode 16 VFX and UI Games Industry Mentor, They had a podcast about what it takes to make it in VFX and UI jobs, It has 2 pros giving advice, Its worth a listen, http://gim.acanaday.com/?p=162
miauu's Scalpel 1.2 is available. Changelog: + added: make perpendicular cut from vertex to edge or from one edge to another. https://www.youtube.com/watch?v=5aYKlxXPcOQ