Here's a couple links for more information: http://forums.cgsociety.org/showthread.php?f=59&t=962533 http://www.zbrushcentral.com/showthread.php?t=106572&page=3&pp=15 My favorite ZBrush training of all time, and I have several!
Been working on Game res art for Ahsoka, in the end its not really optimized very good for games haha. so wireframe isnt very impressive. But I'll post the art station link that has the model in sketchfab to view if you're curious I'm also working on Anakin, I'd like to get a full clone wars line up done as time allows.…
I was wondering how they did this: The light shafts are visible, there are few of them and they interact with an object. Did they use a few animated cylindrical meshes with a shader? But how does it light objects then?
My new tutorial series has started! From toy to game asset, a dive into Photogrammetry and how it's done. Check it out! https://www.youtube.com/watch?v=OukPCJjN9-w
This is a very early stage of the process, but still the most important one (and hardest to me) for this kind of work and it is about encapsulating the "feeling" of the person, so we already can recognize him. I know the resolution is a bit high (150k) but that's because I am moving to the secondary shapes stage. Easier to…
So after what seems like an eternity, I'm here with an announcement for the project we've been working on for a while. I'm happy to say the 1st 90% of development is done, and the second 90% of development are all that remains We've been working hard to nail down what would be a strong narrative for the game for a while…
1: You should always give some information on what you're going *try* to achive. 2: A bit of Art work/ Eyecandy or plotline (Even a snippet is good) is usually helpful. 3:Is this the only place you've posted your request/idea at so far?
Hello, I need a AAA quality character model for an FPS PC/Console game. This will be the flagship character model of the game so the quality needs to be top shelf and ready for close up media shots. Future work adding attachment armor pieces, if interested. Requirements: * 50,000 Polys Maximum * Imported to UE4 with…