for just a model with triangle faces and a UV map (what most formats carry) all you need:* vertex array (3 elements: each holding x,y,z positions) * face array (3 elements: each pointing to the index of the vertex array of that vertex) * uvVertex array (same as vertex, holds U & V coordinates of the UV verts) * uvFace…
Hello everyone, (UPDATE! Axon Runners goes free to play!) Our game was just released a few days ago. Check out the trailer! [ame=" https://www.youtube.com/watch?v=JGVsKafWOVg"]Axon Runners Launch Trailer - YouTube[/ame] I was in charge of Art direction for the project. But I also did a lot of the level lighting, particle…
Hi! I wanted to share a bit more of the math to make sure it's clear what's happening. So UE4 uses range of 0-1 for specular which gets multiplied by 0.08, and as previously stated this only gets used for nonmetals. So the default Specular of 0.5 gives you 0.04 aka 4% specular reflection for dielectrics. The reasoning is…
Team name: Ethereal Darkness Interactive - www.edigames.com Makers of The Lost City of Malathedra and Morning's Wrath Project name: Morning's Wrath: Caverns of the North (Morning's Wrath 2) Brief description: Morning's Wrath: Caverns of the North (MW:CotN) is the sequel to our first title Morning's Wrath It has been in…
Ok so, 1. userSetup.py loads the scriptfolder AND runs your scriptMenu.py main function. - to test if this is actually working print TEST in your userSetup file. When starting Maya you open the script editor and if TEST is printed in the output field that means the userSetup file was loaded by Maya. While doing this you…
Muzz, I don't think that that statement contradicts with what's in the original post because it's referring to the cultural misconception that the sun is stronger in yellow colour, when in fact it happens to be stronger in green. However, that statement can be confusing when it's not accompanied with an image of the sun's…
Hi Friends! I'm trying to copy this simple material network but I'm just not able to get the same results as this guy here in this video: https://www.youtube.com/watch?v=gOdTrIB5te0&feature=youtu.be&t=12m16s BEFORE YOU ASK: This guy refuses to help by disabling the comment function below the video and having t his in its…
FINAL ENTRY: Name of the artwork: fear of the dark Backstory words count: 72 The beast poly count: ~80 000 ( the beast and part of the beast( hands,paper)) Pedestal poly count: ~4 000 Software: The beast: Zbrush 4R7 Pedestal: Cinema 4D R17 Texturing: Substance painter 2 Rendering: Thea for C4D ( thea presto ) Rendering…
tbf pixologic were fucking awful with this sort of thing. I once had to wait 3 weeks to get a licensing/key issue reactivated - thats a full commercial license sold to a business, not just some pleb. they also managed to 'lose' a license once - no solution to it, the license just went away. i dont feel particularly…
@Johnnynapalmsc You could probably do that, but usually you wouldn't use deferred decals at all for this. You would do all the blending in your material. A performant way to blend is based on vertex color, where your floating decal planes are identified by their color. From here on out I'm going to use the word "decal" to…