it's a great wee side scrolling platformer. The included stuff is great. Try before you buy, if you like it after the first few levels, you'll like it.
The script that grab the active viewport and include an alpha channel was requested in cgtalk forum. So, this is my attempt. Note that the script is not very fast. Test it and if you like it - use it. :) Download from scriptspot
Welcome viewers! Here lies my depository for drawing pieces, including sketches done in free time and finished pieces done for class. If you are moved to offer constructive input and criticism, Please do so!
Currently available for contract :) Please contact me via PM or email at kmanning@staticcurve.com Thank you (edit) more examples including professional work and resume can be found at http://www.staticcurve.com
Hi! My name is Agith and a concept artist from Norway. I'm going to try to be more active on various forums, including here btw any critique or advice is welcome! Artstation - DeviantArt - Instragram Recent work
http://steamcommunity.com/sharedfiles/filedetails/?id=16010 Thanks in advance! I made this model and its texture files in around 8 hours, including fiddling to make it work.
My idea is to do a greek theme throne with a columns beside it.. more like a temple with the throne in the centre these are the type of column i would like to include in my scene. Throne is of god.. so want it large and big
Hello, I've run into an issue when after rendering an image in Arnold Maya. I've included images to illustrate the issue. In this scenario I'm working on a car windshield. When I save an image with a transmissive material on a transparent background in EXR format I get the correct results. When saving an image in EXR…
@lolpoly Yeah, differing sizes are definitely something I'd noticed while designing the helmet. Admittedly, I did want to fall pretty close to the concept, but I also wanted it to lend more towards realism than stylization and was thus using a head and neck under the head armor as a guide. Realistically, they'd probably…
It could be a rogue fog volume. Disable all lights—HDRI if any included—, fog and post processing then re-enable and bake by batches to isolate the issue.