Hi, I'm looking for character work (modeling,texturing) in freelance. my portfolio : http://a.fredenucci.free.fr/freelance/Portfolio.pdf Primary Software used: 3ds Max Zbrush Adobe Photoshop Unreal Editor 3 Source Engine Cry engine 2 Contact : a.fredenucci@free.fr Thank you !
So here's my first post on Polycount. Im in the final year of my BFA so I made this small scene in Unreal Engine just to try out a engine for the first time. I used 3DSMax and Substance Painter. Any and all critique is appreciated .
Hello everyone! Glad to show you process of my newest scene made in unreal engine 4. Based on real pics refereneces, all textures made in subtance designer. I'm not 100% satisfied so I want to ask you all about some feedback, advices. Thanks!
This is the UE4 demo I'm making.I used megascans and some paid resources to build forest details. It contains the model of Archmodels Vol. 182. :) The tree is made with SpeedTree 8. The entire scenario is based on Unreal Engine 4. Now I share some progress. Enjoy ~ My Artstation:https://www.artstation.com/bowcn
Hi Everyone!I just finished my Bloodborne fan art project.I had no idea about Unreal Engine when i started the project, thanks youtube! It took a bit longer than i expected but done. I hope you like it. https://www.youtube.com/watch?v=1Rj0I5edNKo
I dont know this to my shame! I had a max file corrupt and had to import it back in from unreal, unfortunatly its triangulated! Is ther any way of selecting two tris in max and forcing them to become a quad? Should be aesy right? Cheers, nick!
Hi Galera, I want to share with you my personal project. Rocky Apartament 1979 I made this project based on a concept for the movie. I accept criticism and praise, thanks! Softwares: Maya Substance Painter Unreal Processes: - Modeling - UV - Texture - Level Design - VR - Camera Animation
Hey everyone, I wanted to share my CGMA Modular Environments course result! AAny additional feedback for future pieces is greatly appreciated, please let me know your thoughts and I hope you like it! https://www.artstation.com/artwork/8lVn5q
Hi :) I did over 30 weapons for this game, years ago, the game is still in development. This is still a fraction of what I did, but I like these. The renders you see are from Unreal engine or Marmoset. If i can help your project, please let me know :)
This object is a security console damaged and worn. I'm just looking for an overall critique of it to hopefully nail it down perfect. Some renders were done in Unreal Editor 3, but most in 3DS Max 2008. Let me know what you think, good or bad. It'll help alot. Thanks for the aid.